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 Hottest Pathfinder OGL, English, GMs Day Sale from Rogue Genius Games
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Four Horsemen Present: Abstraction Golems Expanded

Four Horsemen Present: Abstraction Golems Expanded


FOUR HORSEMEN PRESENT: ABSTRACTION GOLEMS EXPANDED! In conjunction with d20PFSRD and Rogue Genius Games, the Four Horsemen have developed some out-of-the-box golems perfect for creating interesting scenarios for even the most experienced players! Run, don't walk, to pick up this volume which offers abstraction golem templates such as Fate, Hatred, and War! ...   [click here for more]
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Four Horsemen Present: Alien Races - Sokura

Four Horsemen Present: Alien Races - Sokura


FOUR HORSEMEN PRESENT ALIEN RACES: SOKURA CONQUER TIME AND SPACE! In conjunction with d20PFSRD and Rogue Genius Games, the Four Horsemen bring your more character options! Take to the stars in your next Pathfinder session as one of the sokura—an unusual race from the mind of Tim Hitchcock and the Four Horsemen! Play a member of a tauric alien race that uses a natural talent for technology to defend...   [click here for more]
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Four Horsemen Present: Animated Traps Expanded

Four Horsemen Present: Animated Traps Expanded


It's a Trap!! FOUR HORSEMEN PRESENT: ANIMATED TRAPS EXPANDED! In conjunction with d20PFSRD and Rogue Genius Games, the Four Horsemen have developed some animated ambushes perfect for surprising any party! Be sure to make a Perception check before you pick up this volume which offers the alarming wooden door trap (which slams itself on the unwitting explorer), the holding chamber of blades (which paralyzes...   [click here for more]
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Four Horsemen Present: Base Class Engineer

Four Horsemen Present: Base Class Engineer


FOUR HORSEMEN PRESENT: BASE CLASS: ENGINEER In conjunction with d20PFSRD and Rogue Genius Games, the Four Horsemen present a new base class, tailored to take golem creation to a whole new level. PREVIEW! Crafting and using constructs is a difficult proposition. Constructs are expensive, difficult to repair, and require a certain mastery of spellcasting. The engineer scoffs at such excuses, turning...   [click here for more]
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Four Horsemen Present: Celestial Character Options

Four Horsemen Present: Celestial Character Options


Heavenly Options for your Character! Four Horsemen Present: Celestial Character Options seeks to provide players and game-masters with mechanical options that expand the versatility of creatures touched by the upper planes… wthout restricting them to existing planetouched races. Whether you want to add the native outsider ishvara race, find new favored class options for numerous planar-themed races,...   [click here for more]
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Four Horsemen Present: Character Options - Gods in the Void

Four Horsemen Present: Character Options - Gods in the Void


FOUR HORSEMEN PRESENT: CHARACTER OPTIONS: GODS IN THE VOID IA! IA! In conjunction with d20PFSRD and Rogue Genius Games the Four Horsemen bring your more sci-fi themed character options! Powerful gods exist in the void—ancient and recondite deities challenging the assumptions of the wisest mortals. Some of these elder powers crush reality by coming too near the mortal reckoning of time and space....   [click here for more]
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Four Horsemen Present: Comedic Character Options

Four Horsemen Present: Comedic Character Options


Four Horsemen Present: Comedic Character Options A Funny Thing Happened on the Way to the Adventure… In conjunction with d20PFSRD.com and Rogue Genius Games, the Four Horsemen bring you their latest release! Sometimes, a game isn’t designed to be the most serious and dramatic of activities. Sometimes, we all just want a laugh. And when the Four Horsemen laugh, it’s usually too late! Want some...   [click here for more]
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Four Horsemen Present: Even More Horrifically Overpowered Feats

Four Horsemen Present: Even More Horrifically Overpowered Feats


Four Horsemen Present: Even More Horrifically Overpowered Feats MORE STUFF YOU DON'T NEED AND SHOULDN’T USE! Look folks, this is our FOURTH Horrifically Overpowered book. And we got this one written by the experienced and dignified Four Horsemen RPG writing guild. Why would you make us do that? Yes, it’s April Fools. Yes, it’s ten pages of feats that are MUCH more powerful...   [click here for more]
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Four Horsemen Present: Gruesome Aberrations

Four Horsemen Present: Gruesome Aberrations


Four Horsemen Present: Gruesome Aberrations! In conjunction with d20PFSRD and Rogue Genius Games, the Four Horsemen have put together some frightening new options, perfect for adding some horror to your games or just throwing your players for a loop! Behold the Bound Horror, the Eternal, the Fleshwarper, and a mythic threat, the Old One. Gruesome templates you can...   [click here for more]
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Four Horsemen Present: Gruesome Constructs

Four Horsemen Present: Gruesome Constructs


FOUR HORSEMEN PRESENT: GRUESOME CONSTRUCTS! In conjunction with d20PFSRD and Rogue Genius Games, the Four Horsemen have built a set of horrifying after-market additions for constructs that'll have your players asking for a recall! This product offers new made-to-order templates to turn constructs into an Abandoned (a shield guardian gone horribly wrong), a mythic and sadistic Insane...   [click here for more]
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Four Horsemen Present: Gruesome Fey

Four Horsemen Present: Gruesome Fey


FOUR HORSEMEN PRESENT: GRUESOME FEY In conjunction with d20pfsrd and Rogue Genius Games, the Four Horsemen have decided to put an end to cute little creatures with glittering wing dust and pastel hair. These are the Grimm fey who taught humans not to go into the woods at night! The illusion-warping Believer, mythic Exiled Lord, hungering Faded, and sadistic Macabre will remind players they are only...   [click here for more]
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Four Horsemen Present: Gruesome Oozes

Four Horsemen Present: Gruesome Oozes


FOUR HORSEMEN PRESENT: GRUESOME OOZES! In conjunction with d20PFSRD and Rogue Genius Games, the Four Horsemen have developed some slimy scares perfect for proving not everything shiny is treasure! Run, don't walk, to pick up this volume which offers the otherworldly Intruder (which unmakes reality in its wake), the self-aware Emulation (hollowing out its victims from within), the...   [click here for more]
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Four Horsemen Present: Heralds of the Apocalypse

Four Horsemen Present: Heralds of the Apocalypse


Get Good at Being Bad! Whether you are a GM looking for some options for a campaign's Big Bad Evil Guy, a player in an evil-themed adventure (or a whole set of adventures), or the lone evil PC in a group that likes to live dangerously, this book is ready to give you ways for your character to be evil AND fun. Because no one knows evil like the Four Horsemen! After a brief discussion of evil in its...   [click here for more]
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Four Horsemen Present: Hybrid Class - Fury

Four Horsemen Present: Hybrid Class - Fury


FOUR HORSEMEN PRESENT: HYBRID CLASS: FURY UNLEASH THE FURY! In conjunction with d20PFSRD and Rogue Genius Games, the Four Horsemen created a new hybrid class designed to deliver the purest of smackdowns – the focus of rage and martial arts skill combined into one ass-kicking compound combatant! The mighty master of wrath comes complete with three archetypes: Maimed, Revenant, and Vengeful! ...   [click here for more]
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Four Horsemen Present: Hybrid Class - Mountebank

Four Horsemen Present: Hybrid Class - Mountebank


FOUR HORSEMEN PRESENT: HYBRID CLASS: Mountebank The mountebank is a consummate con artist who has a way with both words and blades. Quick-witted and fast-talking, he prides himself on winning fights before they begin, using his wits, uncanny gaze… and psychic abilities. His powers of deception and trickery apply equally well in combat. Opponents lose track of him, or follow his hypnotic suggestions,...   [click here for more]
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Four Horsemen Present: Hybrid Class - Possessed

Four Horsemen Present: Hybrid Class - Possessed


Invite Me In ... Some characters choose a path of sword training, apprenticing with a magic user, studying in the echoing halls of a decrepit temple. Some acquire experience in a less traditional way. Some are chosen for greatness by hostile entities, or dead spirits, or alien minds. Those are the Possessed. The power is considerable, but comes with a weighty price. ...   [click here for more]
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Four Horsemen Present: Hybrid Class: Blasphemer

Four Horsemen Present: Hybrid Class: Blasphemer


Four Horsemen Present: Hybrid Class - Blasphemer Scream Bloody Hell! In conjunction with d20PFSRD.com and Rogue Genius Games, Four Horsemen created a new hybrid class designed to whisper sweet lies and scream bloody hell. The blasphemer combines a bard's mastery of performance and language with the antipaladin's love of depravity and vileness – though she can be fairly flexible on what kind of evil...   [click here for more]
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Four Horsemen Present: Hybrid Class: Renegade

Four Horsemen Present: Hybrid Class: Renegade


FOUR HORSEMEN PRESENT: HYBRID BASE CLASS: RENEGADE STAND AND DELIVER! In conjunction with d20PFSRD and Rogue Genius Games, the Four Horsemen designed a new hybrid base class sure to make the goodie-goodies shake in their boots! This charming ambush assassin comes complete with three archetypes: Brigand, Contract Killer, and Smuggler! ...   [click here for more]
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Four Horsemen Present: Hybrid Class: Shifu

Four Horsemen Present: Hybrid Class: Shifu


Four Horsemen Present: Hybrid Class - Shifu Hadoken! In conjunction with d20PFSRD.com and Rogue Genius Games, the Four Horsemen created a new hybrid class designed to combine the monk's discipline and unarmed mastery, with the kineticist's power over the elements. The shifu has dozens of elemental strikes, infusions, and ki disciplines she can learn to make her unarmed attacks much more than just...   [click here for more]
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Four Horsemen Present: Hybrid Class: The Psychemist

Four Horsemen Present: Hybrid Class: The Psychemist


If Spirits Are Real, They Can Be Harnessed Beyond the thin film of reality exists the deeper unknown of the spirit world; a haunted realm that connects mortals to strange entities that live beyond the veil of death. Some cultures worship the spirits dwelling in these occult realms. Some fear them. Others seek to connect them, sequestering them for aid, advice, or guidance. The psychemist rejects all...   [click here for more]
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Four Horsemen Present: Living Items

Four Horsemen Present: Living Items


Four Horsemen Present: Living Items “I am a longsword, like my father before me.” Intelligent magic times are a staple of fantasy fiction, and the Pathfinder Roleplaying Game makes them an option for purchase, or for a GM to place in a treasure trove. But what about the idea of telling stories from the item's point of view? With Four Horsemen Present: Living Items, campaigns can allow intelligent...   [click here for more]
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Four Horsemen Present: Mature Character Options

Four Horsemen Present: Mature Character Options


Four Horsemen Present: Mature Character Options It’s not the years. It’s the mileage! Sometimes, characters who complain they’re getting too old for this stuff are the most interesting heroes! In conjunction with d20PFSRD.com and Rogue Genius Games, the Four Horsemen Present: Mature Character Options takes the middling out of middle-age. In this volume are mature themes, from parenthood to surviving...   [click here for more]
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Four Horsemen Present: Minmaxed Monsters

Four Horsemen Present: Minmaxed Monsters


Four Horsemen Present: Minmaxed Monsters Sometimes the Bad Guys Need Optimization Too! In conjunction with d20PFSRD.com and Rogue Genius Games, the Four Horsemen bring you their latest release! Look, we’re not suggestion a GM should have an adversarial relationship with the players. The GM has all the power, and can simply make a monster immune to all attacks and able to kill anything at will. But...   [click here for more]
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Four Horsemen Present: Monsters Under the Bed

Four Horsemen Present: Monsters Under the Bed


Four Horsemen Present: Monsters Under the Bed Wanting a Glass of Water is the Least of Your Problems! In conjunction with d20PFSRD.com and Rogue Genius Games, the Four Horsemen bring you horrifying new options! Running games for children is often more difficult than it sounds, but can be an incredibly rewarding experience. Unfortunately, the vast majority of monsters available for the Pathfinder...   [click here for more]
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Four Horsemen Present: MORE Comedic Character Options

Four Horsemen Present: MORE Comedic Character Options


April brings us Spring rains and April Fools. Now the fools can reign with the newest product from the Four Horsemen Presents line, More Comedic Character Options. Last year's April Fools product received five-star reviews and pleased fans of all types. This year the Horsemen bring your characters new rules that are as fun in a "fair" fight as they are hilarious. More Comedic Character...   [click here for more]
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Four Horsemen Present: Mythic Archetypes

Four Horsemen Present: Mythic Archetypes


FOUR HORSEMEN PRESENT: MYTHIC ARCHETYPES In conjunction with d20PFSRD and Rogue Genius Games, the Four Horsemen present a new set of archetypes, tailored to take "Mythic" to a whole new level. Mythic heroes are a diverse lot, from the children of death gods to the last scion of an all but extinct civilization. Why should two vastly different backgrounds produce the same mythic potential? Mythic Archetypes...   [click here for more]
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Four Horsemen Present: Mythic Kingdoms

Four Horsemen Present: Mythic Kingdoms


Four Horsemen Present: Mythic Kingdoms Rules for settlements and PC constructed kingdoms appear in the Pathfinder Roleplaying Game: GameMastery Guide and Pathfinder Roleplaying Game: Ultimate Campaign. These provide all the information required for the construction of most normal communities, from discrete little thorps to complex thriving nations. However, there is a distinct lack of the wondrous...   [click here for more]
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Four Horsemen Present: Mythic Magic Expanded

Four Horsemen Present: Mythic Magic Expanded


FOUR HORSEMEN PRESENT: MYTHIC MAGIC EXPANDED Created in conjunction with d20PFSRD and Rogue Genius Games, the Four Horsemen are ready to show you how to do more with Mythic Magic than just expend a point from a pool! With Mythic Magic Expanded, you learn the secrets of Blood Rituals, gather worshipers together to call on Mortal Faith, weave your sagas into near reality with Storytelling, empower the...   [click here for more]
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Four Horsemen Present: Mythic Magic Items

Four Horsemen Present: Mythic Magic Items


FOUR HORSEMEN PRESENT: MYTHIC MAGIC ITEMS BEING MYTHIC IS AWESOME! However, mythic characters need mythic magic items to keep up with them. In association with d20PFSRD and Rogue Genius games, the Four Horsemen have you covered! From legendary items such as the sorrow-loving obsidian longsword Hirasthe ("the presence of evil") and the tower shield known only as the Mighty Parapet,...   [click here for more]
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Four Horsemen Present: Mythic Path: Transcendentalist

Four Horsemen Present: Mythic Path: Transcendentalist


FOUR HORSEMEN PRESENT: MYTHIC PATH TRANSCENDENTALIST In conjunction with d20PFSRD and Rogue Genius Games, the Four Horsemen present a new mythic path, for those occult heroes seeking to unlock the secrets of psychic energy. The transcendentalist's power comes seemingly without effort, possibly transcending the limitations of the flesh. As a conduit to the realms of unseen mysticism, you draw upon...   [click here for more]
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Four Horsemen Present: Pakuvresh, the Flesh Golem Factory

Four Horsemen Present: Pakuvresh, the Flesh Golem Factory


FOUR HORSEMEN PRESENT: PAKUVRESH THE FLESHGOLEM FACTORY In conjunction with d20PFSRD and Rogue Genius Games, the Four Horsemen have created a location free of any specific map, ready to be used to spark your own adventures or fill in the dark corners of an planar exploration that's gone places the GM didn’t expect. A terrible citadel created by the Nether Mage, a long-since missing tenant, Pakuvresh...   [click here for more]
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Four Horsemen Present: Technomagic - Hybrid Magic Items

Four Horsemen Present: Technomagic - Hybrid Magic Items


FOUR HORSEMEN PRESENT: TECHNOMAGIC - HYBRID MAGIC ITEMS ANY SUFFICIENTLY ADVANCED TECHNOLOGY IS BETTER WITH MAGIC! In conjunction with d20PFSRD and Rogue Genius Games, the Four Horsemen present you with the ultimate guide to mixing magic and technology! With Technomagic: Hybrid Magic Items you learn all the ways super-science and sorcery can combine! Can a living harness protect you from a chainsaw...   [click here for more]
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Four Horsemen Present: Venerable Character Options

Four Horsemen Present: Venerable Character Options


Four Horsemen Present: Venerable Character Options With age comes Wisdom. And Intelligence. But Constitution goes out the door… Many of the iconic heroes of fantasy literature are extremely elderly, from the long-bearded wizard to the aging vampire-hunter and the wizened wise-woman. Being at the extremes of age brings many physical limitations, but it’s also worth remembering an elderly adventurer...   [click here for more]
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Four Horsemen Present: Yet More Horrifically Overpowered Feats

Four Horsemen Present: Yet More Horrifically Overpowered Feats


Four Horsemen Present: Yet More Horrifically Overpowered Feats Overpowered is the New Black! We didn’t want to do this. We ASKED you not to use the Overpowered Feats. We already have FOUR books worth! But did you listen?  No. So here it is, the FIFTH book in the Horrifically Overpowered line of feat books. You SHOULD NOT use the feats herein. Just the NAME of Cleaving Sneak Attack should convince...   [click here for more]
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Four Horsemen Present: Young Character Options

Four Horsemen Present: Young Character Options


Four Horsemen Present: Young Character Options Be it on Platform 9-and-a-bit, or in the Land Beyond the Wardrobe, Adventure Awaits the Young! Roleplaying children can be a surprisingly difficult task for adults as it frequently requires an unexpected level of maturity to play the immature. Difficulties can stem from the idea that children are chaotic little complications to the game. Young Character...   [click here for more]
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From the Forge: 13 Evil Spells

From the Forge: 13 Evil Spells


Evil spells -- they're not easier, just a lot more fun. Inside this wicked spell book you will find 13 new evil spells for the Pathfinder Roleplaying Game perfect for adding a unique malevolence to your latest villainous character. A dark ray of energy lanced out from the necromancer's hand, connecting him to the nearest goblin. It gasped as its scream stopped short....   [click here for more]
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Gadget Crossbows (PF1)

Gadget Crossbows (PF1)


A Bolt of Innovation Gadget Crossbows expands the realm of what is possible with one of the oldest and most common of ranged weapons, the crossbow. From bolt-shields to lever-actions to underslung crossbows, these options represent the possibilities in a world where entities of super-genius intellect, magic allowing direct communication with crafter gods, and mystic materials from dragonhide...   [click here for more]
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Gadget Crossbows (PF2)

Gadget Crossbows (PF2)


A Bolt of Innovation Gadget Crossbows expands the realm of what is possible with one of the oldest and most common of ranged weapons, the crossbow. From bolt-shields to level-actions to underslung crossbows, these options represent the possibilities in a world where entities of super-genius intellect, magic allowing direct communication with crafter gods, and mystic materials from dragonhide...   [click here for more]
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Gadget Crossbows (SF)

Gadget Crossbows (SF)


A Bolt of Innovation Gadget Crossbows expands the realm of what is possible with one of the oldest and most common of ranged weapons, the crossbow. From bolt-shields to serum brackets to underslung crossbows, these options represent the possibilities in a galaxy where artificial intelligences, entities of super-genius intellect, magic allowing direct communication with crafter gods, and mystic...   [click here for more]
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Genius Adventures: Night of the Starbird

Genius Adventures: Night of the Starbird


Time for a Mountain Climb! An Adventure for 8th-9th Level Characters By Stan! Located in a place where ordinary folk never go, the temple of the Starbird is an ancient site, considered holy by many avian races. Dedicated to Astronix--a legendary bird that is said to create the night sky--the temple sits within a barren mountaintop whose depths hold no veins of ore, gems, or any other substance that...   [click here for more]
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Genius Adventures: Spring of Disorder

Genius Adventures: Spring of Disorder


A Pathfinder-compatible adventure for three to four, 3rd-4th level PCs, written by Mike Myler. Wildlife surrounding the isolated village of Feiknstafir has become extremely aggressive of late, and rumors warn of foul druids or fey-folk haunting the wooded region. The Hacking Leefs goblin tribe to the north is slowly being turned insane by the phenomenon, the local clan of wild elves has become even...   [click here for more]
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Genius Adventures: The Black Skull Laughs

Genius Adventures: The Black Skull Laughs


An adventure for 4-6 characters of 7th-9th level by legendary author, adventure writer, and gamer, Ed Greenwood! Lord Endreth is distraught! Undead have stolen his crown and taken it back to the crypt of the Black Skull, ancient dwarven goods-hold used for centuries to inter the noble dead of Endreth. The crypt is haunted, crawling with undead and fell magic, and local legends say it is ruled by the...   [click here for more]
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Genius Adventures: There's Yer Problem

Genius Adventures: There's Yer Problem


Whatcha got here is ... A short, easy-to-run adventure for four 2nd-3rd level PCs.  A powerful merchant has a “small” problem that requires some adventurers. It is a simple request—to enter the unique chambers under his mansion and help repair some machinery found there. The pay is good, the benefits are great, and helping a powerful merchant could lead to many rewards. However, nothing is...   [click here for more]
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Gruesome Foes

Gruesome Foes


Gruesome is Good The most popular fantasy monsters are well understood by players, and that very popularity robs encounters that use them of suspense. Dragons fly, they have breath weapons and spells, and you don’t want to get caught next to one when it full attacks. Giants are big humanoids that hurl rocks. Undead have a specific set of immunities, and often paralyze, drain, or frighten....   [click here for more]
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Houserules Handbooks: More Spell Points

Houserules Handbooks: More Spell Points


Making Magic Magical The spell point system introduced in Houserule Handbooks: Spell Points was designed to be a flexible, simple set of rules for replacing the normal spell slot/spell preparation system used by spellcasters in the Pathfinder Roleplaying Game Core Rulebook with a different resource management system – spell points. Though both successful in this goal and quite popular,...   [click here for more]
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Kitsune Compendium

Kitsune Compendium


Explore the ecology of the enigmatic kitsune race with the Kitsune Compendium! From the designer who brought you the Pact Magic Unbound series and Guidance, the Kitsune Compendium gives players and GMs alike all of the resources they need to implement this witty, capricious race into their campaign setting. Within the Kitsune Compendium, you will find: A detailed analysis of the kitsune race, including...   [click here for more]
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Krazy Kragnar's Alchemical Surplus Shop

Krazy Kragnar's Alchemical Surplus Shop


The world's ultimate goblin entrepreneur is back! His previous business (detailed in Loot 4 Less, vol. 7: Krazy Kragnar's Used Chariots) was closed after a dwarven nobleman perished in a freak houda accident. Now Krazy Kragnar returns with a whole new business plan-he is the owner and chief salesman of the Alchemical Surplus Shop, a place that buys alchemist fire that's past its use-by date,...   [click here for more]
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Location Guides: The Pirate Haven of Blackrock

Location Guides: The Pirate Haven of Blackrock


The Pirate Haven of Blackrock is the first in a series of Pathfinder-compatible locations designed for a GM to bolt into any campaign (and with enough details they can be useful for any roleplaying game system). Featuring artwork and map by Gillian M. Pearce (Moon designs- Glorantha project, Mongoose Publishing, etc.) and text by Darren W. Pearce (Lone Wolf, Doctor Who) we hope both the GM and players...   [click here for more]
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Lunar Knights

Lunar Knights


Fur and Fang, Tooth and Claw! Everyone knows about lycanthropes, right? They get grumpy in moonlight, dislike silver, and should avoid hickies. What more is there? Actually there’s a whole world of werebeasts and werecultures, just waiting for you to discover! Lunar Knights presents a world of shapeshifting options, from campaign options on how to handle lycanthropic curses, variant lycanthropes...   [click here for more]
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Master Class: Runecaster (PF1)

Master Class: Runecaster (PF1)


Be the Master of the Magic of Runes! The runecaster is a new class for the first edition of the Pathfinder Roleplaying Game. No less a user of magic than clerics and wizards, the runecaster taps into a magic older, and more primal and unpredictable, than spells. Each runecaster learns a selection of runes to augment their own abilities, aid their allies, reveal knowledge and...   [click here for more]
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