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“Damn ye, you are a sneaking puppy, and so are all those who will submit to be governed by laws which rich men have made for their own security.” – “Black” Sam Bellamy, Pirate
Sometimes you just want, to paraphrase H.L. Mencken, to spit upon your hands, hoist the black flag, and begin slitting throats. Of course, that’s frowned upon in polite society. But there’s nothing... [click here for more] |
Rogue Genius Games |
$3.99
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The power of a witch comes from her patron, a mysterious force that extends this power for its own mysterious purposes. Witches gain bonus spells from their patrons, based on the arena of concern the patron is focused on. However it seems odd that hexes, the lynchpin powers of the witch class, are not affected by a witch’s choice of patron. To add one more level of customization, and help distinguish... [click here for more] |
Rogue Genius Games |
$3.99
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“Men ought either to be indulged or utterly destroyed, for if you merely offend them they take vengeance, but if you injure them greatly they are unable to retaliate, so that the injury done to a man ought to be such that vengeance cannot be feared.“
–Niccolo Machiavelli
Some individuals possess an intangible quality that not only inspires confidence, but makes those around... [click here for more] |
Rogue Genius Games |
$1.99
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Welcome to Races Revised - Cackle of the Gnolls, the latest Christina Stiles Presents offering from Super Genius Games! Many races have received short shrift over the years, while elves, dwarves, gnomes, halflings, half-elves, and half-orcs have hogged the player spotlight. Well no more! Races Revised are meant to inspire you to consider what’s interesting about an alternate race; whether... [click here for more] |
Rogue Genius Games |
$3.99
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Welcome to Races Revised - Emergence of the Aardvolk, the latest Christina Stiles Presents offering from Super Genius Games! Many races have received short shrift over the years, while elves, dwarves, gnomes, halflings, half-elves, and half-orcs have hogged the player spotlight. Well no more! Races Revised are meant to inspire you to consider what’s interesting about an alternate race; whether... [click here for more] |
Rogue Genius Games |
$3.99
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Welcome to Ultimate Options: Minor & Major Drawbacks, the latest Christina Stiles Presents offering from Super Genius Games! This book builds on the Drawback rules presented in Ultimate Campaign, with the Minor Drawbacks listed here being equivalent to the Drawbacks from that book, making them, in effect, reverse Traits that allow the character to receive an extra Trait in exchange... [click here for more] |
Rogue Genius Games |
$3.99
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Welcome to Waysides: Didjer's Crab House, the first Christina Stiles Presents offering from Super Genius Games! We're starting off the Waysides lineup with Didjer's Crab House, a nautical-themed tavern and wretched hive of scum and villainy, where pirates spend their coin, and deadly fights take place almost daily, with the dead being tossed off a pier and out to sea. Also included is “Baked... [click here for more] |
Rogue Genius Games |
$3.99
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Hair of the Dog” marks the second Waysides in my Christina Stiles Presents offerings for Super Genius Games! In case you missed the first one, please check out “Didjer’s Crab House” and its tandem release, “#1 With a Bullet Point: 3 Things Made from Crabmen.”
“Hair” introduces a gnoll family who is struggling to make their... [click here for more] |
Rogue Genius Games |
$3.99
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Welcome to Codex Draconis, the line of products that gives you what you need to drop dragons into your games with a minimum of effort and a maximum of options. Here, in the fifth volume of our line, we present options and alternatives for a dozen white dragons, covering every age category of the pale hunters of artic mountains, frozen deserts, and chilled tundra. Each age category also has three pregenerated... [click here for more] |
Rogue Genius Games |
$4.99
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Beings with powers that manipulate time itself, chronothurges, first appeared in The Genius Guide to the Time Thief and The Genius Guide to the Time Warden. Each of those books presented a new base class (time thief and time warden, respectively) that had access to two new powers sources, “motes of time” and “aevum.” They also offered hints of a world where a war waged through... [click here for more] |
Rogue Genius Games |
$4.99
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Welcome to Houserule Handbooks: Spell Points, the first in a series of products presenting some of the houserules used at Super Genius Games. Each of these products is designed to introduce a carefully balanced, developed, and playtested version of a popular houserule for campaigns using the Pathfinder Roleplaying Game Core Rulebook. Houserule Handbooks... [click here for more] |
Rogue Genius Games |
$4.99
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Welcome to Houserule Handbooks: Spellpoints Compilation, the first in a new line of compiled Houserule Handbooks. Each of these products is designed to present the full rules compiled from several Houserule Handbooks pdfs, introducing a set of carefully balanced, developed, and playtested houserules for campaigns using the Pathfinder Roleplaying Game Core Rulebook.... [click here for more] |
Rogue Genius Games |
$8.99 $5.39
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The spell point system introduce in Houserule Handbooks: Spell Points was designed to be flexible, simple set of rules for replacing the normal spell slot/spell preparation system used by spellcasters in the Pathfinder Roleplaying Game Core Rulebook with a different resource management system – spell points. Though both successful in this goal and quite popular, the book did little... [click here for more] |
Rogue Genius Games |
$3.99
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Welcome to Covens of Chaos, the ninth in our line of monster books called Monster Menagerie. Each volume in this line presents a small set of monsters tied to a single theme, but spread over a range of CRs. For Covens of Chaos that theme is variants of hags, the classic crone-witch of fables and ancient mythology. As an added bonus, author Sam Hing has put together an awesome... [click here for more] |
Rogue Genius Games |
$3.99
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Welcome to Ravagers of Time, the eleventh in our Monster Menagerie line of bestiaries. Each volume in this line presents a small set of monsters tied to a single theme, but spread over a range of CRs. For Ravagers of Time, that theme is time, and all the complex and convoluted creatures that manipulate, eat, and travel through time. In addition to timekeeping... [click here for more] |
Rogue Genius Games |
$3.99
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Welcome to the Kingdom of Graves, the second in our line of Monster Menagerie monster books for use with the Pathfinder Roleplaying Game. Each volume in this line presents a small set of monsters tied to a single theme, but spread over a range of CRs. For the Kingdom of Graves, that theme is undead with a place at court. Rather than a random collection... [click here for more] |
Rogue Genius Games |
$3.99
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Welcome to Threats From Beyond, the twelfth in our line of Monster Menagerie bestiaries. Each volume in this line presents a small set of monsters tied to a single theme, but spread over a range of CRs. For the Threats From Beyond, that theme is outsiders. Rather than just present another set of pitchfork-toting fiends, author Sam Hing has put together an awesome set of outsider oddities... [click here for more] |
Rogue Genius Games |
$3.99
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Being mythic is cool as hell.
Characters that get to use the options from Mythic Adventures have the opportunity to take their characters to a whole new level (or, at least, a whole new tier). An important part of that ruleset is Mythic Feats, most of which are powered-up versions of normal feats. While a large number of feats from numerous rulebooks receive mythic versions, not all feats do.... [click here for more] |
Rogue Genius Games |
$3.99
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Welcome to Aeon Outpost!
Paper Figures: Aeon Outpost is a collection of cut-and-tape standees for use in your Starfinder game (or any game where a group of inhuman aliens may be of use)!
This set includes:
2 cat-weasel-people
2 chickenwawa-people
1 ugly bug
1 freaky thing
1 fuzzlump (in both “cute” and “giant maw of teeth” modes)
2 crystal pirates
1 squid in a mobile ball of water
... [click here for more] |
Rogue Genius Games |
$1.99
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Leave Them Wanting Morlamaws!
Paper Figures: Morlawmaws is a collection of cut-and-tape standees for use in your Starfinder game (or any game where Large sentient chromatic walruses may be of use)!
This set includes:
3 morlawmas (one pose, 3 colors)
3 morlamaws in capes! (one pose, 3 colors)
... [click here for more] |
Rogue Genius Games |
$1.99
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Get yer skitter on!
Paper Figures: Skittermanders is a collection of cut-and-tape standees for use in your Starfinder game (or any game where you'd like to use adorable furry aliens)!
Five colors! Red, Green, Blue, Pink, and Purple! ... [click here for more] |
Rogue Genius Games |
$1.99
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Keep yer skitter goin'!
Paper Figures: Skittermores is a collection of cut-and-tape standees for use in your Starfinder game (or any game where you'd like to use adorable furry aliens)!
Three different types:
Blank for coloring your own
Skittermystics, and
Suitermanders
And the last two come in five colors! Red, Green, Blue, Pink, and Purple! ... [click here for more] |
Rogue Genius Games |
$1.99
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Welcome to Races Revised: The Kitsune Clans, the latest in the Races Revised line of books.
"Kitsune" is a blanket term used by society to describe a number of ostensibly-related fox- like shapeshifters who settle both amongst themselves on the fringes of human societies or quietly mingle in it, in the same way that “elf” might describe a city-dwelling... [click here for more] |
Rogue Genius Games |
$3.99
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The ranger has a strong tradition in fantasy fiction and mythology. In myths and legends, rangers borrow from ancient sources such as the Greek and Roman goddess of Artemis and Diana. Medieval and later tales included the vigilante and guerilla freedom-fighter Robin Hood, the Huntsman of Grimm’s Snow White fairy tale, and even Jack the Giant-Killer. In modern fantasy fiction, the ranger borrows from... [click here for more] |
Rogue Genius Games |
$3.99
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Welcome to A Brace of Pistols, the first firearms-based product in the new Super Genius Presents line of books. Each of the products in this line is the strong vision of a single game designer, bypassing the normal planning, development, and revision process used for most Super Genius Games products. While we consider those processes to be a major part of maintaining... [click here for more] |
Rogue Genius Games |
$3.99
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Welcome to Power Word Spells: Lore of the First Language, the latest product in the new Super Genius Presents line of books!
Power word spells are one of the most interesting elements of the “assumed setting” described by the rules of the Pathfinder Roleplaying Game Core Rulebook. Though the power word spells do not have any description of how and why they are different from other... [click here for more] |
Rogue Genius Games |
$3.99
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Welcome to Races Revised: The Kobold Kings, the latest in the Super Genius Presents line of books. Each of the products in the Super Genius Presents line is the strong vision of a single game designer, bypassing the normal planning, development, and revision process used for most Super Genius Games products. While we consider those processes to be a major part of... [click here for more] |
Rogue Genius Games |
$4.99
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Welcome to The Vile Magic of Argonax the Mad, the first product in the new Super Genius Presents line of books. Each of the products in this line is the strong vision of a single game designer, bypassing the normal planning,development, and revision process used for most Super Genius Games products. While we consider those processes to be a major part of maintaining a high level... [click here for more] |
Rogue Genius Games |
$4.99
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A Pathfinder Roleplaing Game compatible adventure for four to five PCs of 4th level.
Mundane contraptions of incredible complexity appear throughout the realm, but shrink back into obscurity just as quickly as they surfaced. Brandlehill, the gnome town responsible for these impossible to replicate creations, has dispatched local bard Terrence Threncewell to seek out adventurers... [click here for more] |
Rogue Genius Games |
$3.57
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Rogue talents are a crucial part of the core rogue class. They received an overhaul (adding the categories of edges and grand talents and combining the assassin, ninja, and rogue into one flexible stealth-and-trickery class) in The Genius Guide to the Talented Rogue, and this book is designed as a follow-up to that product. However, to use these new talents with the ninjas and rogues from... [click here for more] |
Rogue Genius Games |
$2.49
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While there are a vast number of spells available in the Pathfinder Roleplaying Game Core Rulebook and official expansions, many GMs and players have an insatiable desire for more options. In many cases it’s not necessary to create new spell options from scratch, as a few minor changes to an existing spell can create something with a very different feel or impact on game play. These spell... [click here for more] |
Rogue Genius Games |
$3.99
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Air-perhaps the most mysterious of the primal elements of creation, an invisible medium through which we walk and in whose arms a rare few can fly. The power of air and wind, on their own, seem magical even in our modern world-how much more so in the medieval past? Where does the wind come from, what is it maid of, and how can it wield so much power?
The pages of fantasy fiction are filled with... [click here for more] |
Rogue Genius Games |
$3.99
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What In The World Are Apeiron (pronounced a-pay-ron) Staves?
Simply put, they are to spellcasters what a magic sword is to a fighter. They are weapons of war used by the magically inclined to blast away that which ails them. Where the swordmaster passes down his blade to his favorite student, so too does the master wizard pass his apeiron stave down to his star apprentice.
Apeiron... [click here for more] |
Rogue Genius Games |
$3.99
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When you consider the number of things a 1st-level character can do in a Pathfinder RPG campaign, it's pretty clear that even the lowest level characters have completed some intense training. But what do you do if you want to start an adventure before your wizards have mastered their 1st-level spells and paladins have discovered how to detect evil at will? The Genius Guide to Apprentice-Level... [click here for more] |
Rogue Genius Games |
$3.99
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Arcane magic is one of the most popular, flexible, and influential components of the Pathfinder Roleplaying Game. Arcane spells immediately call to mind some of the most iconic elements of fantasy stories. Characters flying through the air, chucking bolts of lightening at their foes, and deflecting dragon's breath with mystic shields are fun and memorable parts of high-magic games. Even in more... [click here for more] |
Rogue Genius Games |
$3.99
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The archer is a figure of heroic legend and romance-often coming from the ranks of commoners. In eras when the battlefield was dominated by heavily armored knights, archers represented the idea that skill and determination can level the playing field, both in warfare and conflicts between the social classes.
Robin Hood and his merry men are the classic icons of the heroic archer, but they are far... [click here for more] |
Rogue Genius Games |
$3.99
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Chaos magic is the eldritch force of pure, churning anarchy, outrageous coincidence, and unrelenting entropy. It is more than spells that draw on the chaotic element of the alignments that define the morals of creatures throughout the multiverse, it also is a way to dip into the pure stuff of madness and creation. Chaos magic requires its practitioners to embrace a lack of control, and accept that... [click here for more] |
Rogue Genius Games |
$3.99
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Gemstones and other crystals have long been associated with magic and purity. You only have to think of how crystal balls are used in fiction-often portrayed as the very source of a witch or wizard's powers-to be sure of that connection. Even in modern times, the link has remained strong. Go to any bookstore or new age gift store to see that people today still associate crystals with healing and arcane... [click here for more] |
Rogue Genius Games |
$3.99
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Of the classic elements-air, earth, fire, and water, earth is often the hardest to work into the magic of a fantasy setting. The core roles of other elements are easy to see-fire burns your foes and grants light, air allows for flight and control of the weather, and water allows ships to move and wells to bring life to farms, plus is the secret domain of sailors and merfolk. The easy uses for these... [click here for more] |
Rogue Genius Games |
$3.99
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There are lots of feats for battle in the core rules of the Pathfinder Roleplaying Game. In fact, it could be argued that most of the feats in the game are battle-related. This naturally leads to asking if yet more feats based on kicking ass and taking names are really needed. The answer is an emphatic "Yes!"
This product presents numerous feats balanced for any character, but designed to make... [click here for more] |
Rogue Genius Games |
$3.99
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The concept of a "critical hit" has been part of roleplaying games from the very start-an attack that is extraordinarily well placed or timed perfectly and, as a result, is exceptionally damaging. It started as a phrase used after the results of an attack were determined, but quickly made its way into variant systems and house rules until nearly every campaign had its own version. And in many of these... [click here for more] |
Rogue Genius Games |
$3.99
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Metamagic is a kind of give-and-take system for spells that allows spellcasters to gain benefits for spells in exchange for using higher-level spell slots to cast them. This gives a spellcaster considerably more flexibility, especially spontaneous spellcasters, who have a limited number of spells known but can add metamagic to spell slots on the fly. While most of the obvious spell enhancements (increasing... [click here for more] |
Rogue Genius Games |
$3.99
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Fantasy fiction is rife with characters that can call on a hodgepodge of minor techniques, from rogues who apprenticed as wizards in their youth to priests who were once warriors, often fantasy characters break out of the narrow restrictions of a single class. If a player wishes to create similarly flexible characters they often have little choice but to multiclass, often only “level dipping” to... [click here for more] |
Rogue Genius Games |
$4.99
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Runes-an ancient form of writing often linked to strange and magical powers. In history, runes are nearly-two-thousand-year-old alphabets whose origins remain shrouded in mystery. In legend, wizards, shamans, and warriors use runes to imbue places, items, and even people on which they are inscribed with fantastic powers. Runes, it has been said, hold the power to foretell the future and even to bring... [click here for more] |
Rogue Genius Games |
$3.99
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Super Genius Games is proud to present our first Genius Guide to feats, Feats of Spellcasting!
New feats for spellcasters should mean more than new metamagic feats. Just as monks, fighters and rogues can use feats to adjust and modify their fighting styles; bards, clerics, druids, sorcerers and wizards should have a range of options that let them adapt their spellcasting ability.... [click here for more] |
Rogue Genius Games |
$3.99
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Not every Pathfinder Roleplaying Game character is built to take challenges on using direct assaults - some prefer subtler methods that focus on stealth, misdirection, and covert maneuvers. The Genius Guide to Feats of Subterfuge contains a collection of feats that provide new alternatives to characters who use duplicity and deception to make their ways through the world, including exactly zero feats... [click here for more] |
Rogue Genius Games |
$3.99
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Gruesome undead templates are quick, easy options a GM can add to nearly any undead monster, to create creatures with whole new themes and abilities. A GM can use these as threats that are less familiar to experienced players, clues or elements for a specific background story, or to just have new boss undead to be the focus of a climactic final battle.
All the gruesome templates are designed to play... [click here for more] |
Rogue Genius Games |
$3.95
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Hellfire – the stuff of legends and nightmares. Classically associated with the wrath of the gods and the acrid scent of brimstone, hellfire is also one of the background elements of hell and the torments that await there. Hellfire represents a common element of many fantasy stories and classic mythologies, but has very little presence within the Pathfinder Roleplaying Game. The Genius... [click here for more] |
Rogue Genius Games |
$3.99
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Haunts, first introduced in the GameMastery Guide, are a fascinating option for GMs to keep in their toolboxes. Mechanically they are very similar to traps, but in flavor they are more similar to undead. Haunts allow a GM to add significant spookiness to an area, and give that atmosphere important in-game effects. It’s one thing to tell players the walls of an old crypt are bleeding, and quite... [click here for more] |
Rogue Genius Games |
$3.99
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This product is a bad idea. It contains a wide array of feats that are, as the title suggests, horrifically overpowered. The only way these feats can be considered “balanced” is that they can make any character horrifically overpowered, so allowing them all into a campaign gives all the players (and monsters, and NPCs, and even minions) a chance to be ridiculously super-powered. And as long as... [click here for more] |
Rogue Genius Games |
$3.99
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