The Archdruid is dead! Now is the time to reclaim the world for civilisation.
Akharon is a world scarred by a magical druidic war and overflowing with monsters. Much has been lost, waiting to be reclaimed by those bold enough to set foot outside of civilisation's last bastion, Stronghold. It is a world besieged by malevolent forces who channel the planet’s own dark magic and direct strange... [click here for more]
The Archdruid is dead! Now is the time to reclaim the world for civilisation.
“Some see only the darkness of the monster-infested wildlands that surround the Arcane Bay, but not I. Here, a man might be master. A woman might crown herself queen. There is a world for the taking, and brave souls like you and I, we might make it our own. There is no end to this dream of a new dawn, and the maps... [click here for more]
A Soulsborn inspired Fragged Aeternum Rules Supplement.
This document adds 3 new Soulsborne inspired Natures and a non-Tethered (human) Nature to Fragged Aeternum. These new Natures are designed to work alongside all existing Natures. Includes:
4 new Natures (Human Fool, Born of Blood, Born of Fire, Born of Shadow).
16 new Nature Traits.
Optional rules for running... [click here for more]
A Fragged Empire Rules Supplement, a must have for all Fragged Empire GMs and Players.
This document is designed to alter and add to the Fragged Kingdom rule system to accommodate more traditional fantasy campaigns. Primarily through the introduction of classic fantasy races and a broader magic system. Includes:
10 pages.
8 new Races (Dwarf, Elf, Goblin, Halfling,... [click here for more]