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Combat Rating Calculator for Savage Worlds

Combat Rating Calculator for Savage Worlds

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The Misfit Studios Combat Rating Calculator for the Savage Worlds Role-Playing Game enables you to quickly and easily calculate an appropriate combat rating for your heroes to face, as per the Running the Game section of the core rules.

To use the Excel spreadsheet, enter the name of the creature or character you wish to determine the combat rating for, and then enter the required data in the indicated columns (i.e., total value of typical attack, amount of Combat Edges, and Toughness.) The spreadsheet will then provide the combat rating based on whether the character/creature is a Wild Card or Extra, and tally the entire group's combined combat rating. This makes balancing encounters on the fly faster and easier.

This Excel spreadsheet is provided in both a 97-2003 and newer versions to provide broader accessibility.

Do not save this spreadsheet when using or closing it unless you want to overwrite the default settings. If you do, you will be required to delete all names and reset the variables to "0" manually later to reset the spreadsheet to its default status.

This spreadsheet references the Savage Worlds game system, available from Pinnacle Entertainment Group at Savage Worlds and all associated logos and trademarks are copyrights of Pinnacle Entertainment Group. Used with permission. Pinnacle makes no representation or warranty as to the quality, viability, or suitability for purpose of this product.

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 Customers Who Bought this Title also Purchased
Reviews (0)
Discussions (1)
Customer avatar
William B August 22, 2020 3:39 pm UTC
I decided to test this out, using a pretty generic setup.

One very basic wildcard with 1 edge (weapon of choice), chainmail armor, and a large shield. Core rules only. That comes out to 18 wild card CR (14 toughness, 16 max damage with long sword, 1 edge).

I had this character fight 5 basic skeletons from the core rulebook, totaling 20 CR (10 max damage, 7 toughness, 1 special ability).

I used Fantasy Grounds to quickly test this scenario 4 times. I tried a variety of tactics. Gang up bonus, pushing, having skeletons throw wild attacks when the fighter was prone. I had the wild card fight intelligently (for me anyway), rather than just standing there and slugging it out.

I started the opponents 18" apart in a "Roman Colosseum" type map.

All bennies were consumed in all the results below for the GM and Wild Card.

Result 1 - Wild card wins, taking zero wounds. He was shaken once during the combat.
Result...See more
Customer avatar
Steven T August 22, 2020 7:27 pm UTC
...See more
Customer avatar
William B August 23, 2020 6:18 pm UTC
I was able to deduce the fact that the spreadsheet is simply automating the core rulebook recommendations after typing in the first set of statistics. I used those recommendations initially for my first few games of SWADE and was sorely disappointed in the results. My personal belief is that very little thought was put into this aspect of the game and that GM's should be wary of "general recommendations" for combat balance and definitely test them before playing.

My intent in posting the results of this experiment is to perhaps save other new GMs from the same problem in their first few sessions.
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File Last Updated:
June 05, 2017
This title was added to our catalog on June 01, 2017.