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Odyssey of the Dragonlords: Player's Guide

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Odyssey of the Dragonlords is an epic fantasy campaign for the fifth edition of the world’s greatest roleplaying game. The Player’s Guide is a 28-page companion booklet that will provide you with everything you need to begin your career as a prospective hero in the forgotten land of Thylea.

Inspired by ancient Greek mythology, Thylea is a brand new campaign setting—a lost continent that can be seamlessly added to any existing campaign setting.

The World of Thylea. Includes an overview of the history, factions, kingdoms, and laws of the forgotten continent. Learn about the gods, the titans, and the legendary Dragonlords.

Class Backstories. Includes guidance on the character creation process, including potential names and suggested backstories for each of the core player classes.

New Player Races. Includes rules for two new player races native to the forests and the northern steppes: the Thylean Centaur and the Thylean Satyr.

Choose Your Epic Path. Includes six epic paths for players to choose from. Epic paths provide powerful motivations for your hero, making you a central part of the story.

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Reviews (9)
Discussions (27)
Customer avatar
Cody G September 01, 2022 11:22 pm UTC
In Epic Paths, all of the introduced races but Nymph are categorised as Monstrous Races. Is this intended or are Nymphs also considered monstrous races for the purposes of those paths?
Customer avatar
Esmeralda B November 16, 2020 7:22 am UTC
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The printer friendly version is in full color and is two pages wide. Please gives us a b&w version that prints one page on one page instead of two pages on one.
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zachary O September 27, 2020 7:09 pm UTC
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The Warlock Patron: the Fates expanded spell list grants planar binding for 5th level but Planar Binding is already warlock spell.
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Mark S April 18, 2020 12:51 pm UTC
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For the prophecy domain, does the level 2 Blessing of Foresight apply to ritually cast spells? Seems like a slight oversight in that I can just take a few minutes each time and give the temporary hp to every party member for free by ritually casting them?
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Arcanum W April 22, 2020 1:32 pm UTC
PURCHASER
Hi Mark, this is working as intended. Have a great campaign!
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Eirik B January 10, 2020 7:06 pm UTC
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I'm really looking forward to this. I sadly missed the Kickstarter, so I have a question about the setting. It is based on Greek myths (love it!), but one of my pet peeves in rpg settings is when the authors just import things from our own history, myths and stories into it without even changing names (the Mulhorand pantheon in Forgotten Realms and Baba Yaga in various other fantasy settings for example). How much of this is there in Odyssey of the Dragonlords? I've seen some of it, but I guess you won't meet Zeus or Athena or Hercules at any point?
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Matthew C January 15, 2020 12:57 am UTC
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It's more like Greek-flavoured. It follows more of the story-structure of the Greek myths than the myths themselves. So yeah, no Zeus, Athena or Hercules but you can play a Hercules inspired character and go on adventures inspired by Jason and the Argonauts (just not the same adventure).
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Eirik B January 15, 2020 12:52 pm UTC
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Nice, I like it. I have seen some names being lifted directly from Greek myths though. Mostly monsters, but also Mount Olympus from a map in the game. But as long as there are no Greek gods or heroes being copied directly from the myths, I'm very happy with it. :)
Customer avatar
Doscon D November 06, 2019 2:10 pm UTC
When does the campaign launch; pdf and print? I could not find relevant information elsewhere. September dates on Kickstarter.
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Andrew K October 26, 2019 9:04 pm UTC
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Starting the Game as Medusa - as a (Cursed One) character - massive social stigma and abilities are generally no better than any other race. The only ability that should cause any real fear (at level 5) being the signature paralyzing gaze requires you to use your action on the first attack - to force a creature to make a DC 8 CON save. A 5th level Monster gets a challenge rating save of +3 (assuming it has no CON bonus) so needs a 5 to succeed (75% chance of success) - and most monsters have reasonable CON bonuses, so will probably succeed 95% or more of the time - after you have wasted an action. Scales pretty much the same, so not a useful or very scary power given it wastes an action to use. As a consequence, it doesn't get used in play, since it just wastes an action and has in fact never come off - so when the 5th level player has a DC 14 on spells (most targeting attributes other than CON) that at least have a chance of coming off 50% or more of the time and a decent chance to hit them with a weapon,...See more
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Brandon R August 13, 2019 6:46 pm UTC
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I missed the kickstarter, but I did make a late pledge. I have some confusion on the Epic Paths, in particular, the Haunted One. It says that the blessing for completing the path is magic resistance, but does not mention how that would interact with the Satyr's racial magic resistance. The flavor box underneath gives a story idea for Satyrs to take this path, but no alternate blessing.
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Visvesvaran S August 05, 2019 6:12 am UTC
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Any updates on when the Kickstarter digital rewards will be delivered (and when this player's guide will be updated accordingly)?
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Sara W August 06, 2019 3:41 pm UTC
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I wouldn't expect this guild to get updated being it's free. The player's guide is $10.

Treat this one like WotC's free PDF of the basic rules for 5e.
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Customer avatar
Timothy W October 17, 2019 11:39 am UTC
PURCHASER
And yet it has been updated with the full release. A great resource, truly.
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Daniel P May 24, 2019 2:37 am UTC
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This looks awesome. I'm late to this, but when I heard about it on the webdm podcast, I had to check it out. Really looking forward to the finished project.
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Mark S May 16, 2019 3:41 am UTC
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So I grabbed this and backed the associated kickstarter, I have a critique on the Hoplite subclass.

1) On the shield wall for level 3 "The effect does not stack", does that mean...
A) If there is somehow more than one hoplite, the effects do not stack? Or...
B) If you have a shield and you're also next to someone else has a shield, you don't get both benefits or a extra +2 instead of just +1?

2) Optional fighting style: Hoplite.... so this is for your level 1 fighting style, correct?

3) Spear mastery is incredibly meh, it's great weapon fighting for spears/javelins, but at the end of the day it's messing around with just a D6, for true SPEAR MASTERY, why not also increase your spear to a 1D8? This is something people have talked about before, and wizards themselves once put out a UA with a spear mastery feat doing exactly that, I don't see an average of 1 damage increase or a max 2 damage increase is that much of a game breaker, do you? How about...See more
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Arcanum W May 16, 2019 1:17 pm UTC
PURCHASER
Hi Mark, thanks for your feedback! The Hoplite is currently undergoing revisions. Some quick answers: 1) It means A (one shield wall active at a time). 2) Yes, it's just to add to the list of fighting styles you can choose from. 3) Good suggestions. Though with Polearm Master now applying to spears, this starts to get very good. 4) It's not meant to require an action at all, as it was intended as a slightly-OP capstone. That feature may change to something more like the Hunter's Whirlwind Attack, though.
Customer avatar
Robert K May 08, 2019 11:13 am UTC
PURCHASER
I would advise that The Way of the Shield include the more technical language under its feature Aresian Technique:
'Starting when you choose this tradition at 3rd level, you gain proficiency with shields, and wielding a shield does not impede [...]'

As currently listed, it does not impart proficiency, which means the Monk has disadvantage on ability checks, saving throws, or attack rolls that involve Strength or Dexterity, and they can't cast spells.


I am very excited about this product following reading the player's guide!
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Customer avatar
Arcanum W May 08, 2019 1:51 pm UTC
PURCHASER
Hi Robert, great catch! After we published this version of the Player's Guide, we started working with an editor who caught this also. It will be fixed in the next version.
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Customer avatar
Robert K May 09, 2019 8:36 am UTC
PURCHASER
Excellent initiative, I'm glad to hear that! :)
Customer avatar
Seán H April 24, 2019 9:03 am UTC
PURCHASER
Looks great. I've only skimmed the background so far but I'm excited to read more. The Epic paths are very cool.
Mechanically, Satyr's magic resistance seems a little powerful.
On the Hoplite archetype, Xiphos Mastery is great. But a free action seems kind of at odds with what I typically see in 5th. Should this be a reaction? Also, I get that Disciplined Defence is +2 because it's with a shield, but I can't help notice that a Paladin's Aura of Protection is based on CHA and has a wider reach, and thus gives more of a bonus. Maybe it would be better of based on a physical attribute modifier similar to the Paladin? Seeing as it's a higher level ability with a shorter range that doesn't feel like it would be too strong.
On the Way of the Shield tradition. Again, I get that Shell of the Dragon Turtle is +2 as it's based on a shield. But for 1 ki, should it not be closer to the strength of the spell shield? With +5 AC but no immunity to Force, it would be still weaker to that first level spell...See more
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Arcanum W April 24, 2019 2:17 pm UTC
PURCHASER
Hi Seán, thank you for the thoughtful feedback! We'll be making revisions to some of these features for the next edition of the Player's Guide. To address a couple of specifics: the Satyr's magic resistance is strong, but it has precedent in the Yuan-ti Pureblood. Satyrs have MR in the Monster Manual, so we felt that it was appropriate. Xiphos Mastery will probably be redesigned. Disciplined Defense is not intended to compete with Aura of Protection; it just gives this archetype some defensive utility. WotS gets more at 6th level to compensate. For Shell of the Dragon Turtle, we might increase the AC bonus, but monks are already pretty slippery. Thanks again for sharing your thoughts!
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Seán H April 25, 2019 8:33 am UTC
PURCHASER
Thanks for replying! Really fascinating to hear your reasoning. I'd forgotten that the Yuan-Ti got MR too! Looking forward to reading more and seeing more of your work.
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Jef W April 19, 2019 4:16 pm UTC
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In the Legend of Creation of Thylea, the myths speak of seven pits, from six of which 6 gods are born, and from the last the two titans Sydon and Lutheria are born. These 6 gods are described as gods of strength (Pythor), beauty (Kyrah), wisdom (Vallus), craft (Volkan), prophecy (Mytros) and swiftness. However, earlier in the book only 5 gods are mentioned. Is this intentional, or is this missing god of swiftness an error?
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Customer avatar
Arcanum W April 19, 2019 10:10 pm UTC
PURCHASER
Hi Jef, the story you referenced describes the birth of the Titans. No one knows the whereabouts of the other six Titans; only the Twins have influence over the world today. The Five Gods are separate; they arrived in Thylea only 500 years ago. They have similar powers to the original Titans, but as to why, that's a mystery.
Customer avatar
Kate H April 18, 2019 7:57 pm UTC
PURCHASER
Hi, just wanted to let you know that you misspelled Leiber's name in the preface.

Also, the content looks really interesting! I'm a bit concerned about how the epic paths would work, given that there are only 4 of them and I'd probably have 5 players. I love the idea, but I think they either need to be more open ended or there needs to be about a dozen of them.
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Customer avatar
Arcanum W April 19, 2019 2:31 pm UTC
PURCHASER
Hi Kate, thanks for catching the typo! There are actually 6 epic paths - 2 of them are on the following page. The adventure book also contains guidance for creating your own epic paths.
Customer avatar
Julien M April 17, 2019 4:27 pm UTC
PURCHASER
It looks like you made a mixt of Greek mythology with some Targaryen stuff.
I love it :)
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