| 100 City Quests for a Curious Adventurer Regular price: $4.00 Bundle price: $2.68 Format: PDF
| Welcome to 100 City Quests for a Curious Adventurer – a fascinating list of exciting mini-adventures and activities a weary adventurer can enjoy when coming to a town and trying to build goodwill with the residents. Many fantasy campaigns end up in a town or tavern between adventures. Rather than just have this portion of your campaign be nothing more than a checkmark, a pause if you will, between two quests, why not liven it up and make it memorable? All it takes is a fun mini-quest helping townsfolk perform a particular task or solving an intriguing mystery to give them a welcome break from the grueling fighting and exploring of filth covered caves, slime-infested dungeons, and monsters lurking behind every corner.
This document details 100 quest seeds to get you started. It also in...
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| 100 Diabolical Potions for a Curious Adventurer Regular price: $2.99 Bundle price: $2.00 Format: PDF
| Welcome to 100 Diabolical Potions for a Curious Adventurer – a fascinating list of potions designed to add a bit of spice and mystery into what it typically a mundane aspect of fantasy role playing.
Why have your adventurers find yet another healing potion or potion of water breathing when they can find one of the 100 unexpected potions presented in this booklet?
What can you expect to find within its pages?
While some of the potions may have commonplace effects, they all deliver these effects in unexpected ways. From transforming ears to give superior hearing to displaying holographic images to aid in directions, this list of potions is full of twists. And to make them even more interesting and realistic, many are like modern medicines – with unexpected an...
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| 100 Drunken Romps for a Curious Adventurer Regular price: $4.00 Bundle price: $2.68 Format: PDF
| Welcome to 100 Drunken Romps for a Curious Adventurer – a fascinating list of activities an adventure may get involved in when having a bit too much to drink. All the scenarios are designed to add a bit of spice into what it typically a mundane aspect of fantasy role playing – the tavern.
Many fantasy campaigns end up in a town or tavern between adventures. Rather than just have this portion of your campaign be nothing more than a check mark, a pause if you will, between two quests, why not liven your tavern stay up and make it memorable? Lets’ be honest. Sometimes our player characters go to a tavern to get so drink that they forget all their woes – and often a few other things. Maybe they play some drinking games or just quietly chug a fifth of the hard stuff in a quiet corner. If the...
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| 100 Dungeon Encounters for a Curious Adventurer Regular price: $4.00 Bundle price: $2.68 Format: PDF
| Welcome to 100 Dungeon Encounters for a Curious Adventurer – a fascinating list of interesting adventures and side quests to engage your players while they spend time in the various dark places that populate your game world.
Dungeon crawls are a staple of fantasy role playing games. Deep, dark places filled with all manner of horrors to be defeated and exotic treasure to be found are an adventurer’s bread and butter.
This document details 100 encounter seeds to get you started. They each include details to set the scene and share what is won by besting the encounter. Note that often monsters and treasures will be mentioned but they should be customized for your game. Obviously, an orc is no match for a party of 10th level adventurers. Or a reward of a few gold coins for its defeat. Tak...
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| 100 Festival Delights for a Curious Adventurer Regular price: $2.99 Bundle price: $2.00 Format: PDF
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Welcome to 100 Festival Delights for a Curious Adventurer – a fascinating list of fun and exciting activities a weary adventurer can enjoy when coming to a town just in time for one of its seasonal festivals. Many fantasy campaigns end up in a town or tavern between adventures. Rather than just have this portion of your campaign be nothing more than a check mark, a pause if you will, between two quests, why not liven it up and make it memorable? All it takes is a fun festival for your party to experience to give them a welcome break from the grueling fighting and exploring of filth covered caves, slime infested dungeons and monsters lurking behind every corner. For instance, your party can experience festival amusement #36 Enter a lumberjack contest to see who can best carve a huge s...
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| 100 Forest Encounters for a Curious Adventurer Regular price: $4.00 Bundle price: $2.68 Format: PDF
| Welcome to 100 Forest Encounters for a Curious Adventurer – a fascinating list of interesting adventures and side quests to engage your players while they spend time in the various wet places that populate your game world.
Forests and their encounters make up a vital part of fantasy role playing game world design. Whether bright and sunny or deep and dark, adventurers often find themselves in forest situations. Some forests hold powerful secrets and arcane magics, while others serve as bases for the less savory folk who make up the seamy underbelly of your game world. All these unique and mundane places are a hotbed of exploration opportunities. Make the most of them! The next time your party accepts a quest or stumbles onto an interesting side quest, build it around a forest element.
T...
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| 100 Horrible Curses for a Curious Adventurer Regular price: $2.99 Bundle price: $2.00 Format: PDF
| Welcome to 100 Horrible Curses for a Curious Adventurer – a fascinating list of curses that you can incorporate into your game to curse your players. Curses are a common trope in fantasy literature as they rightly should be. They help challenge a character and add depth and meaning to a quest. With that in mind, these 100 curses are sure to amuse and challenge your players to greater heights of role playing delight. How can they make your game more exciting? Let’s look at a random curse. Take curse #13 - Coin of the Pauper.
Effect: Part of a treasure is a wooden coin that the recipient picks up. When picked up, the coin gets absorbed in the recipients hand and leave a mark in its shape and design on recipients palm. This coin causes the recipient to give away all worldly goods except fo...
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| 100 Minor Magic Weapons for a Curious Adventurer Regular price: $2.99 Bundle price: $2.00 Format: PDF
| Welcome to 100 Minor Magic Weapons for a Curious Adventurer – a list of odd and unusual magical weapons for lower-level characters. Each weapon in the list is a respectable magic item for any low-level character. Each has a special twist that hopefully keeps the weapons from being turned into orphans as the characters grow in experience and magical possessions.
Not every weapon is a +1 weapon, but each has an interesting ability. Every weapon in the list requires attunement to gain the benefits the weapon offers. As the game master, feel free to tinker with the weapons and change the weapon type or abilities to fit the characters in your game world.
Take a bit of time to read each weapon in the list. Think of ways to make some of them a perfect fit for your game and the mix of player ch...
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| 100 Notice Board Quests for a Curious Adventurer Regular price: $4.00 Bundle price: $2.68 Format: PDF
| Welcome to 100 Notice Board Quests for a Curious Adventurer – a fascinating list of mini adventures or quests and helpful activities that can benefit both the local townsfolk and the adventurers by ridding the town of various troublesome elements or assisting random townspeople and building goodwill. Plus, having a job notice board will add color and excitement to the time your players spend in the tavern.
Many fantasy campaigns end up in a town or tavern between adventures. Rather than just have this portion of your campaign be nothing more than a check mark, a pause if you will, between two quests, why not liven it up and make it memorable? Responding to and completing a job board quest can be a simple, straightforward activity or it can evolve into something much bigger. The choice i...
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| 100 Tavern Drinks for a Curious Adventurer Regular price: $2.99 Bundle price: $2.00 Format: PDF
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Welcome to 100 Tavern Drinks for a Curious Adventurer – a fascinating list of delicious (and nasty) tasting concoctions for your players to enjoy while visiting what is typically a mundane aspect of fantasy role playing – the tavern. Many fantasy campaigns end up in a town or tavern between adventures. Rather than just have this portion of your campaign be nothing more than a check mark, a pause if you will, between two quests, why not liven it up and make it memorable? Just serve up drink #4 Crimson Joke – A powerful, opaque brew make of fermented goats’ milk with a special surprise in the bottom of every drink – a sugary treat made in the shape of a bloodshot eye. Sure to bring laughter to the entire table when the drinker discovers this tasty morsel. Or maybe drink #54 Copperhead ...
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| 100 Tavern Encounters for a Curious Adventurer Regular price: $4.00 Bundle price: $2.68 Format: PDF
| Welcome to 100 Tavern Encounters for a Curious Adventurer – a colorful collection of slice of life vignettes of life and adventure in the lives of townsfolk and tavern workers.
You already know that in most fantasy campaigns your players will end up in a town or tavern between adventures. Rather than just have this portion of your campaign be nothing more than a check mark, a pause if you will, between two quests, why not liven it up and make it memorable?
Each of the 100 encounters is designed to add a bit of spice and mystery into what is frequently nothing more than a check mark in the larger story arc of your campaign – the tavern.
Don’t let it be that way for your players.
All it takes to go from blah to a memory talked about long after the game is over is a hook to get your grou...
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| 100 Tavern Rumors & Plot Twists for a Curious Adventurer Regular price: $2.99 Bundle price: $2.00 Format: PDF
| Welcome to 100 Tavern Rumors & Plot Twists for a Curious Adventurer – a fascinating list of ideas designed to add a bit of spice and mystery into what it typically a mundane aspect of fantasy role playing - the tavern.
Many fantasy campaigns end up in a town or tavern between adventures. Rather than just have this portion of your campaign be nothing more than a check mark, a pause if you will, between two quests, why not liven it up and make it memorable?
What can you expect to find within its pages?
All it takes is a good rumor or plot twist to get your group’s heart racing. For instance, if you throw plot twist (item#19) at the players
"There is a jar on the bar – much like one that would hold pickles. Except in this jar is a hand in an amber c...
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| 100 Tricky Traps for a Curious Adventurer Regular price: $2.99 Bundle price: $2.00 Format: PDF
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Welcome to 100 Tricky Traps for a Curious Adventurer – a fascinating list of interesting and challenging traps to challenge your players while they spend time in the various mysterious places that populate your game world.
Traps are a staple of fantasy role playing games. Whether they be a simple hole in the ground or something highly complex, traps stretch the imagination and creativity of your players as they search their environment for dangers. Finding and disabling or triggering traps and dealing with the consequences adds a level of tension to any scenario.
This document details 100 trap ideas to get you started. They each include details to allow you, the game master, to integrate the traps into your game and environment and describe them in detail provided the players discover ...
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| 100 Watery Quests for a Curious Adventurer Regular price: $4.00 Bundle price: $2.70 Format: PDF
| Welcome to 100 Watery Quests for a Curious Adventurer – a fascinating list of interesting adventures and side quests to engage your players while they spend time in the various wet places that populate your game world.
Water-based encounters are a special type of encounter situation. Whether it is battling pirates on the high seas, discovering a long-lost temple on a deserted island, or finding a series of mysterious caverns in the cliffs above the ocean, they all have one thing in common – water. Water adds another dimension to an adventure. It has various travel logistics – where to get a boat and crew, what provisions to take, adverse weather while at sea, etc. as well as encounters that can damage their transport and leave them stranded far from easy aid. It is for these reasons that...
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Each book in the series offers more than 100 pages of tables to cover every aspect of creating quick towns, dungeons and taverns or adding tricky traps or marvelous magic items - giving you, the busy game master, a quick and easy way to build immersive campaign settings, fascinating NPCs and much more. Be sure to check out these powerful game aids.