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The Masterclass Codex: Sixteen New Character Classes For Your Fifth Edition Campaign

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ALCHEMISTS, SAVANTS, MONSTER TAMERS, NOBLES, GUNFIGHTERS, TINKERERS AND MORE!

This compilation of the books A TOUCH OF CLASS and A TOUCH MORE CLASS contains 16 full character classes for your 5E games! These new classes are fully detailed with exciting class-themed abilities! Each of these classes also contains a range of subclasses to further customize them. 

Play as the brilliant savant, the black-powder gunfighter, or travel with exotic animal companions as the monster tamer! Harness the power of your environment as the geomancer, or create wondrous inventions as the tinkerer!

Marshall your party as the noble, create exoctic concoctions as the alchemist, change shape as the morph, or teleport across the battlefield as the feywalker.

Enjoy a full palette and depth of exciting game mechanics which allows you to explore player options in far more detail than a subclass could.

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This book contains:

A TOUCH OF CLASS (REVISED): The original book has been revised and updated, and includes the alchemist, cardcaster, diabolist, feywalker, morph, noble, and occultist.

A TOUCH MORE CLASS: This new book contains the bloodweaver, fatebender, gemini, geomancer, gunfighter, lodestar, monster tamer, savant, and tinkerer.

This book contains the following sixteen classes!

  • Alchemist: Scientific Sorcery. The alchemist uses an almost scientific approach to magic to make alchemical discoveries. Will your alchemist become immune to poison, or discover the Elixir of Life? Will you delve into the Science of Creation and build a homunculus, or research the Science of Destruction and devise explosives? We also expand on the alchemist class with three new advanced studies: the Science of Illumination, the Science of Mutation, and the Science of Regeneration. Also included are two new spells, and an update which gives the alchemist a little more “oomph.”
  • Cardcaster: Seers of Fate. The cardcaster uses a tarot deck to release magic, playing cards to cast spells—although she doesn’t always have control over what spells are currently made available to her by the winds of fate! Also included are three subclasses: the Knight of Swords, which embodies mental force and determination; the Page of Wands, which embodies the magical power of creation; and the Queen of Cups, with embodies the emotions. This class is also supported by new feats and new secrets, including the King of Pentacles, which pertains to thrift and wealth; and the Jack of Beasts, which unleashes the trapped spirits of monsters. 
  • Diabolist: Students of Darkness. Diabolists deal with forbidden secrets and dark entities, grasping for power through dark pacts. While they have things in common with necromancers and warlocks, diabolists are something entirely more…diabolical! Also included are two dark paths: the Demonic path and the Devilish path. We also introduce some conjured horrors, such as the accuser devil, contract devil, and more! 
  • Feywalker: A Taste of Primal Chaos. The feywalker is a mysterious warrior with mystical powers. Feywalkers can teleport short distances, breathe in air and water, and enchant others with a glance. They can also choose from three primal spheres: Beasts, Plants, or Entropy
  • Morph: Changing Faces. The morph is a shapechanging specialist, able to slide between different forms. Morphs have a choice of three essences—the Doppleganger, the Primordial Beast, and the Trickster—and a selection of Morph Talents they can choose from and acquire. 
  • Noble: Chessmaster and Commander. Leader, tactician, and a source of inspiration, the full 20-level noble class is able to command and inspire through three paths: the Path of the Heart, the Path of the Brave, and the Path of the Tactician.
  • Occultist: Freeing the Monster Within. The occultist allows you to play a monster, with a choice of three distinct paths: Abomination, Vampire, or Werecreature! Delve into the dark and secret creatures of the night, cursed to exist as monstrous beings shunned by the world. 
  • Bloodweaver: Macabre Magician. Bloodweavers fuel their magical powers with their own blood, enhancing their own prowess, healing or bolstering allies, and flaying open their foes. They can sense the presence of creatures of flesh and bone, resist the cold reach of death, and manipulate a target’s blood to spectacular, deadly effect. Choose from the Bloodbinder, Crimson Witch, and Scarlet Reaper subclasses!
  • Fatebender: Destiny’s Chosen. At the extreme edges of fate’s tapestry, fatebenders pull upon its fraying threads, tugging at the strands of chance. Fatebenders manipulate their own dice rolls as well as those of allies and enemies, further relying on luck to make uncanny discoveries, avoid lethal attacks, and make the most of their own strikes. Subclasses include the Mascot, Jinx, and Weaver!
  • Gemini: Two‐Faced Warrior. Evading and confounding enemies, gemini create dangerous semi‐real multiples of themselves and copy their foes’ techniques. Their duality affects more than how they wage war however, and each embodies two major contrasting ideals, never certain which will be at the fore the next time they wake. Will you select the Atavist, the Equalist, or the Reluctant Hero?
  • Geomancer: Nature’s Hearthmage. These mages turn the surrounding elements into potent weapons and tools and fuel their spells with the primal components of creation. Geomancers can also protect companions from harm and draw upon nature outside of battle to reveal reality’s secrets. Four distinct orders—the Conqueror, the Apothecary, the Architect, and the Rune Knight.
  • Gunfighter: Black Powder Desperado. These warriors shoot their way across the field of battle, pausing only long enough to aim their next bullets. Gunfighters are adept with the guns they choose to master, picking off targets hidden behind cover with precise shooting and aiming telling shots that leave enemies with catastrophic wounds. The Bushwacker, Drifter, and Maverick make your choice of subclasses!
  • Lodestar: Fractured Soul Given Form. In combat lodestars are poetry in motion, their innate powers bringing both wonder and woe. To keep from unraveling into madness these fractured souls must train and hone their skills, becoming masters of body and mind—and their lodestones, magical spheres used to attack, defend, and more. The lodestar chooses from three methods: Control, Imagination, or Instinct.
  • Monster Tamer: Companion of Beasts. Monster tamers bond with monstrous pets, whether beasts, exotic aberrations, slimes, or even draconic in nature! Though significantly weaker on their own, tamers with companions make for a potent and unique addition to any group of adventurers able to tolerate the presence of a monster in their midst. Select from the Animalist regimen, Monstrous regimen, and Oddball regimen.
  • Savant: Mind Over Matter. Sometimes saving the day means weaponizing knowledge. Savants are brilliant detectives, iconic martial artists, and adventurous physicians, each utilizing genius where others rely on magic or brute power. Repositories of lore, savants also use canny combat tricks to put enemies at a disadvantage. You might be an Adversary, a Chirurgeon, or a Coordinator.
  • Tinkerer: Engineer of Wonder. Tinkerers bring life to impressive contraptions, create incredible devices, and forge legendary destinies! When not making or improving mundane items, tinkerers use their technical genius to unleash elemental fury upon their foes, relying upon their own brilliance to resist any magic that might subvert their will. Steam Knights, Bombardiers, and Mechanics make up the tinkerer's choice of subclasses!


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Reviews (2)
Discussions (14)
Customer avatar
Christian M May 08, 2021 3:48 am UTC
Question what is your take on a character taking a feat or multiclassing in a class that uses magic or Grant's magic. Do blood weavers gain separate spell slots and blood points or do they cross use like a level one spell can be casted with one point.
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Customer avatar
Mike M June 04, 2021 8:18 pm UTC
PURCHASER
Blood points don't translate to spell slots or vice versa because blood magic is noooot quite the same as spellcasting. However as the GM you are *of course* welcome to rule otherwise and work out conversions you feel are fair. :)
Customer avatar
Brandon C October 28, 2020 2:53 pm UTC
Out of curiosity. The noble gets a feature at level 5 that lets allies attack when the noble attacks. Does Path of the Heart's Vicarious Attack proc this?
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Customer avatar
Mike M October 31, 2020 3:51 pm UTC
PURCHASER
When a noble takes the Attack action, Coordinated Attack triggers. The Path of the Heart archetype's Vicarious Attack lets a noble take the Attack action and give that attack to an ally to make a melee attack or cast a cantrip. A 5th level or higher noble (Path of the Heart) can take the Attack action, hand an attack over to someone else (under limited conditions) using Vicarious Attack. The noble is still taking the Attack action just not taking any attack themselves, so Coordinated Attack triggers.
Customer avatar
David E August 05, 2020 6:24 pm UTC
PURCHASER
I'm loving this so far! A couple questions on the Tailored Magic Items section:

The Cleric's Holy Symbol states, "When you are at 0 hit points, the cleric's hold symbol activates your Channel Divinity feature to heal you as if you were targeting only yourself." Since Channel Divinity doesn't normally heal I'm not sure what this means. Could you clarify how much the character is healed?

The Paladin's Shield states, "While wielding the paladin's shield, you gain an additional number of hit points you can heal with your Lay on Hands feature as long as the shield is allowed to make noise while you do so." It doesn't say how many additional points of healing you get.

Thanks!
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Customer avatar
Mike M August 08, 2020 5:25 am UTC
PURCHASER
They should read as follows:

Cleric's Holy Symbol: When you are at 0 hit points, the cleric’s holy symbol activates your Channel Divinity feature and heals you 5 hit points per level. If you have no available uses of Channel Divinity, you lose access to that feature for 1d4 days.

Paladin's Shield: Beginning at 10th level, your shield sings your praises or accompanies your words with inspiring music appropriate to your beliefs. While wielding the paladin’s shield, you gain an additional number of hit points added to your Lay on Hands pool equal to double your paladin level as long as the shield is allowed to make noise while you use that feature. No action is required to quiet your paladin’s shield, but you can only do so on your turn.
Customer avatar
Andrew B June 09, 2020 12:16 pm UTC
PURCHASER
Hey there, just noticed that on page 24, "Setting Up Your Deck" seems to indicate that your Major Arcana deck should contain 44 total cards, not the 22 one would typically have with a Tarot deck (including in the one that you sell). Seems like that would completely change the dynamics of the deck, since there would be a chance of having any of the cards twice in your hand.
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Customer avatar
Mike M June 23, 2020 5:39 pm UTC
PURCHASER
Yup! That's how the most recent version was playtested, and also corresponds with the deck size of the Cardcaster Tarot Deck (https://www.drivethrurpg.com/product/268287/EN5ider-Cardcaster-Tarot-Deck-5E). Whether or not a cardcaster has to discard duplicates is up to the player and GM in question (both methods worked fine in my experience).
For anyone who does not have this book yet: the cardcaster's tarot cards each list 4 or more spells, and a cardcaster can only cast a (non-cantrip) spell by also playing a tarot card that lists the spell. For example if a cardcaster plays the Lovers card, they can cast detect thoughts, mirror image, suggestion, or zone of truth by expending a spell slot of 2nd level. There's also a static card the cardcaster always has access to, cardcasters replace played cards by drawing from the deck, and the hand size increases over time (from 2 initially, so ~8 spells, to a maximum of 7 cards at 19th level for a spell pool of ~28 spells).
Customer avatar
Daniel M May 08, 2020 7:55 pm UTC
PURCHASER
So, I noticed that the Cardcaster's Emperor major arcana has Hold Person as a 1st level spell, just wondering what was up with that
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Customer avatar
Mike M May 26, 2020 11:53 pm UTC
PURCHASER
Heyo! I did all the revisions and such on the original A Touch of Class classes, including the cardcaster. Cardcasters don't get control over what spells they have access to at 1st and 2nd level (that's their shtick!), and of the things people had to say about the original class build the early (randomized) access to hold person never came up! Since it's not something a player can choose to use (like a known or prepared spell) I felt it was appropriate to throw in there at an earlier level (the rewards of fate and all that). Should a GM think otherwise though, hold person can be moved over to The Lovers card instead of The Emperor.
Customer avatar
Marshall W March 08, 2020 1:53 am UTC
Random question: A friend of mine wants to play a Gunfighter, so I showed him my physical book and we went through it- and we couldn't find any gun rules. The text makes reference to "Misfires" "Match Loading" & "Stablizers" but It has no list of guns to demonstrate which ones have what. Its quite confusing without them. Is my copy missing some information, or is there a paired firearm ruleset and list that is intended for use with this class?
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Customer avatar
Russ M March 08, 2020 10:57 am UTC
PUBLISHER
There are firearms in the 5E core rulebooks. Also, up above, there’s also a firearms appendix you can download along with the book PDF if those weapons don’t strike your fancy!
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Customer avatar
Marshall W March 08, 2020 1:47 pm UTC
Is there no way to gain access as someone with a already purchased physical edition
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Customer avatar
Russ M March 08, 2020 2:59 pm UTC
PUBLISHER
To the bonus appendix? You get the book pdf and the appendix pdf along with the hardcover. There’s no extra charge. Alternatively, the bonus appendix is in the resources area at EN World.
Customer avatar
Euan T November 20, 2019 10:53 am UTC
PURCHASER
I am wanting to multi-class into one of the classes, but I can't find the requirements. Am I missing something or are they missing from the book?
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Customer avatar
Mike M December 03, 2019 7:44 pm UTC
PURCHASER
Multiclassing information (prerequisites and gained proficiencies) is located on the bottom of each class table (Alchemists page 5, Cardcasters page 21, and so on).
Customer avatar
J. W October 16, 2019 8:30 pm UTC
PURCHASER
Does anybody know if this content has been made available within D&D Beyond? Maybe through the homebrew content system? I mean as purchased content, not trying to sidestep a purchase.
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Customer avatar
Russ M October 16, 2019 8:32 pm UTC
PUBLISHER
From what I’ve been told, DDB doesn’t have functionality for third parties to sell full classes.
Customer avatar
Russ M September 19, 2019 10:40 pm UTC
PUBLISHER
Hi everyone! There's a bonus appendix now uploaded above adding a bunch of guns and more for gunfighters!
Customer avatar
Craig E September 18, 2019 10:09 am UTC
PURCHASER
Just a couple of suggestions:

First, the level 7 ability for the Occultist (Abomination) could be handled more efficiently by just making unarmed strikes count as adamantine (according to XGtE, these are almost exactly the same effect as what you've got, and might actually have some value for those players who don't go around smashing inanimate objects for kicks).

Second, the abilities for the Noble (Brave) seemed artificially delayed, for no valid reason. My suggestion: add 'Dauntless' from level 2 to the 'Resilient Leader' at level 1, and rename it 'Fearless Leader.' Then move the Fighting Style up to level 2, Extra Attack to level 6, and 'Lionheart' to level 11 (after all, it's a weakened version of the paladin's level 10 ability). Then give Extra Attack (2) as the ability for the vacated level 17 slot, and you're golden.
Customer avatar
Russ M September 16, 2019 9:22 pm UTC
PUBLISHER
We've just uploaded a file called "Class_Codex_alt" for those who had issues with their PDF readers. The book contents are exactly the same.
Customer avatar
Marc A September 16, 2019 6:23 pm UTC
PURCHASER
Hi. I'm experiencing the same issue as below -- but only in the "A Touch More Class" section. The text is okay, but all of what would be "objects" placed in the PDF -- illustrations, sidebars, tables, etc. -- are blanked out or not rendering, just white space. But...I only see this when viewing on my tablet (Kindle Fire in my case), through the default PDF reader app. When I view through a recent version of Adobe Reader on my desktop, everything shows up as expected.
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Customer avatar
Russ M September 16, 2019 9:22 pm UTC
PUBLISHER
We've just uploaded a file called "Class_Codex_alt" for those who had issues with their PDF readers. The book contents are exactly the same.
Reply
Customer avatar
Marc A September 17, 2019 12:40 am UTC
PURCHASER
That solved it. Thanks!
Customer avatar
damon R September 14, 2019 2:40 pm UTC
PURCHASER
There is a lot of cool stuff here, but the second half of the book has many pages that are blank on the pdf.
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Customer avatar
Russ M September 14, 2019 3:44 pm UTC
PUBLISHER
Hi — what device/app are you using to read the PDF? I’m not able to replicate the problem.
Reply
Customer avatar
Russ M September 16, 2019 9:22 pm UTC
PUBLISHER
We've just uploaded a file called "Class_Codex_alt" for those who had issues with their PDF readers. The book contents are exactly the same.
Customer avatar
Xavier T September 13, 2019 6:53 pm UTC
PURCHASER
Hey I just downloaded my PDF, and the Tinkerer is missing multiple symbols in multiple places?
Reply
Customer avatar
Russ M September 14, 2019 3:44 pm UTC
PUBLISHER
Hi — what device/app are you using to read the PDF? I’m not able to replicate the problem.
Reply
Customer avatar
Russ M September 16, 2019 9:22 pm UTC
PUBLISHER
We've just uploaded a file called "Class_Codex_alt" for those who had issues with their PDF readers. The book contents are exactly the same.
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