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The Concordance of Freedom [BUNDLE]

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This special bundle product contains the following titles.


Ashes of Mullensburg: The Concordance of Freedom Part V - Adventure for Zweihander RPG
Regular price: $9.99
Bundle price:
 $5.44
Format:
 PDF
The Epic conclusion to the massive Adventure Path for ZWEIHANDER, that takes Players all the way from the Basic to the Advanced Teir.  Ashes of Mullensburg is the fifth and final part of The Concordance of Freedom adventure path. The party has been sent away from Quinlenwald under the sentence of Death by Heroism and under the care of the Witch Hunter Marie. They are setting out toward the town of Beltagrad where forces are gathering to deal with the corruption that has overtaken The Spike. They are doing this in the hopes of preventing an Exterminatus of Lapsburg.  This is an adventure for Characters who are just starting their expert tier profession. This product contains, strong violence and Language, along with drug abuse, ethno-nationalist violence, and general hop...

Courts of Quinlenwald: The Concordance of Freedom Part IV - Adventure for Zweihander RPG
Regular price: $9.99
Bundle price:
 $5.44
Format:
 PDF
Courts of Quinlenwald is the fourth part of the Concordance of Freedom adventure path. It is designed for a party halfway through the intermediate tier. The adventure picks up as the party has been captured by forces from Quinlenwald and carted away from the sacked city of Fuchsstadt. Charged with high crimes the players are being taken across the country to stand trial in the notoriously litigious city of Quinlenwald. But there is something going on under the surface of the city, can the party expose the conspiracy in time to save their lives? By the end of the adventure, the party should be entering the Advanced tier. This adventrue makes heavy use of the Consperacy rules in Main Gauche and it is recominded you have that book as well as the core rules.  The Concordance of ...

Factions of Fuchsstadt: The Concordance of Freedom Part III - Adventure for Zweihander RPG
Regular price: $9.99
Bundle price:
 $5.44
Format:
 PDF
Factions of Fuchsstadt is the third part of the Concordance of Freedom Adventure Path. In this section the players have survived the Skrzzak filled sewers and arrived inside the broken and war-torn city of Fuchsstadt. Once here they will get sucked into the Concordance’s attempts to retake the city, and perhaps also help The High Justice hunt down collaborators and bring them to swift “justice”. This is an adventure for Characters who are in the early section of the intermediate tier.    The trek through the sewers was hell, and possibly breaking for some characters. But it’s not over, if you thought the camps and sewers were a nightmare, then nothing can prepare you for what awaits in Fuchsstadt. Inside the city are three factions. The ...

Missing in Mullensburg: The Concordance of Freedom Part I - Adventure for Zweihander RPG
Regular price: $4.99
Bundle price:
 $2.71
Format:
 PDF
Missing in Mullensburg is an adventure for Zweihander Grim and Perilous RPG, that takes place in the small town of Mullensburg that has been beset by years of war and famine. During the adventure, the characters will lend a hand to the town with problems they are having, discover a plot involving the ruinous powers kidnapping people for foul rituals, all while the spark of revolution is bubbling up under the surface. Missing is the First Part of the Adventure Path The Concordance of Freedom Part II Mullensburg Rising  Part III: Factions of Fuchsstadt Part IV: Courts of Quinlenwald Part V: Ashes of Mullensburg  ...

Mullensburg Rising: The Concordance of Freedom Part II - Adventure for Zweihander RPG
Regular price: $9.99
Bundle price:
 $5.44
Format:
 PDF
This is the second part of the Concordance of Freedom adventure path.  A few days have passed since the party took care of the Castilian who was under the sway of Chaos and stopped the abductions that were plaguing the town of Mullensburg. The group’s rest is short lived though as the Barron sets out to find those responsible for the death of his right-hand man. This launches the players into the Adventure path proper which is a massive endeavor that will send them across Lapsburg and plunge them into its fractured politics and brewing civil war. Mullensburg Rising should take 4-5 characters to the end of their first, or early into their second, profession. Content Warning for Graphic disturbing violence and implied sexual assault and rape. Reco...

The Grim Wardens - Supplement for Zweihander RPG
Regular price: $1.99
Bundle price:
 $0.53
Format:
 PDF
Deep in the dark forests of the world there are more strange and horrible creatures and plants than men can fathom. Those who venture into these dark woods rarely return, and those who march forth to despoil the land, for resources or the ruinous powers fair even worse. For living deep inside these woods are the Grim Wardens, a group of men who barely qualify for that title. The Wardens protect the forest using a form a magic that nobody on the outside has seen. They tear open the Æthereal vail and fill the plants around them with its energy turning them against their foes, and sometimes when fate dictates, against themselves. Contained herein, is a spell list for the Arcana of Flora and two new professions for the Grim Wardens, that make sure of this school of magick. The Hawkeye...


Total value:$46.94
Special bundle price:$25.00
Savings of:$21.94 (47%)
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Reviews
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July 27th, 2020
This is fantastic campaign, making full use of the ZH rules and the premises of the system: corruption, shades of grey, but also idealism and the achievement of small victories. The only blemish is that the bundle could come with player and GM primers [...]
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Product Information
Community Content
ISBN
1-30000-204-3
Publisher Stock #
FWG2020
Format
Original electronic Click for more information
Scanned image
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Original electronic format
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This title was added to our catalog on January 09, 2020.
Publisher
ZWEIHANDER Games