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Interface Zero 3.0: The Game Master's Guide to 2095

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The job of the game master can be daunting. You have a story to tell, and to do so, you must wear many hats. You’re a storyteller, a world builder, a referee and more. While certainly a challenge, your job can be incredibly rewarding. There’s nothing like looking across the game table at a group of players on the edge of their seats waiting to see what happens next; nothing like listening to them chat excitedly about a plan, wonder aloud what might happen next. On the other hand, there’s nothing so nerve-wracking as like the “Dead Air” that comes when you have to constantly look up a particular rule or break the flow of the game to whip up some story element or NPC that is missing from your game. This book is written to help you avoid those types of situations.


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CONTENT OVERVIEW

In this book you’ll find an array of elements designed to help you create memorable games in the Interface Zero setting.

CHAPTER ONE: BUILDING YOUR CITY

This chapter is all about ways you can create a city. Much of this is accomplished by using trappings to quickly define an area of a city, like suburbs, corporate enclaves, or slums. Similarly, we also look at organizations such as gangs, major corporations, and organized crime rings and give them trappings you can use to define their scope and influence in 2095.

CHAPTER TWO: TOOLKITS

Chapter two gives a variety of components you can use to enhance your campaign. You’ll find rules for engaging in corporate warfare, extreme weather, lifestyles and more.

CHAPTER THREE: PLOT POINT CAMPAIGNS

Chapter three takes a deeper look at the three core campaign themes found in Interface Zero 3.0: The Player’s Guide to 2095 and gives you some advice for creating your own. Here, we also introduce our plot point campaigns. Plot point campaigns are a great way to introduce players to the campaign world you have built. Most official Savage Worlds settings have them, and for the first time, Interface Zero 3.0 introduces three plot point campaigns you can play through.

CHAPTER FOUR: SAVAGE TALES

Chapter four expands on the plot point campaigns, providing you with a glut of savage tales you can run over the course of a campaign. Adventure generators for each Plot Point Campaign are also provided.

CHAPTER FIVE: THREATS

As a GM, you need non-player characters, mooks and other interesting creatures and challenges for your players. Chapter five gives you a bunch of npcs and biohorrors and gives you a biohorror generator and a npc generator you can use to make your own creatures and characters.

CHAPTER 6: THE TENDRIL ACCESS PLAGUE

In this chapter, we go into detail on the Tendril Access Plague and its effects on the world. You’ll find information about the plague, the Cyber Information Security Section (CISS), IDentification APPlication Software (IDAPPS), as well as rules for dealing with infection, removing the plague from your TAP, and more.

CHAPTER SEVEN: 2095 REVISITED

Chapter six takes a deeper look at the world. The Player’s Guide to 2095 provided a wealth of information about the world and the greater solar system. In the GM’s Guide to 2095, we take another look at the setting, this time with an eye for elements and plot hooks you can use to create adventures for your players.

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This product is bookmarked, hyperlinked and layered for easy printing.

 

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Discussions (18)
Customer avatar
Richard H December 10, 2023 5:33 pm UTC
POD?
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David J December 11, 2023 2:29 pm UTC
PUBLISHER
This book needs big revisions. I haven't been able to deal with those yet, so it'll be a bit before I can get it ready for POD.
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Richard H December 29, 2023 4:42 pm UTC
That's unfortunate David. I see the player's book is available in POD now but until this is as well I won't be purchasing it as I want them both in a readable format.
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Richard H October 20, 2023 7:33 pm UTC
C'mon guys, get the print version done so we can throw some cash at you.
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Shawn M August 22, 2023 6:41 pm UTC
any updates on a print version?
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David J August 22, 2023 6:43 pm UTC
PUBLISHER
I'm almost there. I ordered a proof last month, but there were issues, the main offender was page numbers were getting cutoff. That could be whoever is doing the trim on the book, but I wanted to adjust where those were to try and avoid that happening.
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Richard H October 20, 2023 7:32 pm UTC
POD?
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Richard H October 23, 2022 1:43 pm UTC
When are we getting POD options?
Customer avatar
Neil T September 29, 2022 5:20 am UTC
When pod
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Michael K August 01, 2022 4:08 am UTC
PURCHASER
Ever since stubmling into the well crafted setting of Interface Zero I have enjoyed every page and entry I have read. I cannot wait to get the Mal-mart guide and the other future books for this exciting and well crafted setting.
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Richard H February 16, 2022 4:16 pm UTC
With the player's guide getting the POD release, how long will it be until we get one for the GM's guide? Really looking forward to buying both at the same time!
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David J February 16, 2022 4:19 pm UTC
PUBLISHER
Hello, and thank you for your interest.

I'm pretty deep into the revisions of the Game master's Guide. I'm finding I need to write some rules in the Toolkits section with regards to hacking in combat and alternate rules for acquiring cyberware. The entire design/layout is also changing to match the PG, so it's taking more time than I would like, but I'm anticipating having it available in late April.
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Richard H February 16, 2022 6:21 pm UTC
Great news David. Thanks for getting back to me so quickly! All the best.
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Mark H February 28, 2022 1:45 pm UTC
PURCHASER
I presume us backers will get a POD discount?
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David J February 28, 2022 2:27 pm UTC
PUBLISHER
That's correct.
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Richard H June 11, 2022 11:39 am UTC
Any update on this at all?
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adam B November 28, 2021 8:05 pm UTC
PURCHASER
hey I got both of this book, but after looking at them again I noticed neither are layered so I tried downloading them again and the same thing, but in your description, you say they are layered so why is this?
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David J November 28, 2021 10:08 pm UTC
PUBLISHER
That's strange. I'll look into it. The ones you currently have access to are the newest version. They should have been layered, but mistakes sometimes happen. I'll fix it.
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adam B December 02, 2021 12:26 am UTC
PURCHASER
Oh hey very sorry, I took another look, the gm book is layered correctly but the player's one is not
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Devon S November 05, 2021 2:50 pm UTC
PURCHASER
In the conclusion of "Running the Maze", it says "this leads straight to the Savage Tale, I am Dr. Ji Emm." But I can't seem to find that Savage Tale in either of the books.
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David J November 05, 2021 3:00 pm UTC
PUBLISHER
Hmm. Thanks for letting me know. The book is going through some final revisions, so I'll see if I can't track that savage tale down and put it in.
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Devon S November 05, 2021 3:30 pm UTC
PURCHASER
Thank you so much! I'm loving Interface Zero 3.0 and was dreading the prospect of having to write my own Savage Tale to finish off your incredible mini plot point campaign!
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David J November 05, 2021 3:57 pm UTC
PUBLISHER
I'm glad you like the book!
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matt N November 03, 2021 3:03 am UTC
PURCHASER
Any VTT support?
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David J November 03, 2021 2:11 pm UTC
PUBLISHER
Not yet, no.
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vern C August 30, 2021 9:18 pm UTC
PURCHASER
question: is the content in this book geared singularly to the savage worlds system or can it be used for other rule systems using IZ?
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Customer avatar
David J August 30, 2021 10:26 pm UTC
PUBLISHER
It's all built for the most current version of Savage Worlds.
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Jeffrey G June 17, 2021 7:22 pm UTC
PURCHASER
Will there be a PoD version soon?
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David J June 17, 2021 7:49 pm UTC
PUBLISHER
Hi. Yes there will. I'm working on the files now, but things are slow for a number of personal reasons. Sorry.
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Mathias B February 02, 2021 5:05 pm UTC
PURCHASER
This book is awesome. The art is gorgeous.
I am a big fan of 2nd edition which was an improvement over 1st edition. I'm very much looking forward to using 3rd edition and this toolkit is very inspiring.
Thank you very much.
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Customer avatar
David J February 02, 2021 5:50 pm UTC
PUBLISHER
Thank you for your kind words!
Customer avatar
Felix P January 26, 2021 6:56 am UTC
PURCHASER
Glad you made it finaly happen !
The book is awesome and makes me realy want to create storys in this world.I realy like , that you include all that classic cyberpunk races and mechanics, but keep everything modular.
I also hope you feel a little lese stressed now.....I was Kind of worried sometimes, during the KS campaign.
Anyway congratulation and rock on :-)
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David J January 26, 2021 4:57 pm UTC
PUBLISHER
Thanks for your kind words. I'm glad you like the book!
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Stacie W January 25, 2021 6:42 pm UTC
PURCHASER
This is a very cool book. A very nice selection of GM toolkit for cyberpunk gaming that rival some of the best out there. Lots of adventure support.
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David J January 25, 2021 7:39 pm UTC
PUBLISHER
Thank you for your kind words.
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Brennan O January 24, 2021 2:07 pm UTC
Is there an ETA to print version?
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David J January 24, 2021 2:57 pm UTC
PUBLISHER
I have to re-do the layout for 7x10, and then I can have it ready for print. Seems POD doesn't have the same graphic novel format as offset does, so it'll take at least a month before I can release a POD version.
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Platinum seller
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Pages
384
File Size:
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File Last Updated:
January 22, 2021
This title was added to our catalog on January 22, 2021.