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A Dozen Rumors of Lost Treasures

A Dozen Rumors of Lost Treasures

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Adventurers crave riches, treasures that may either be turned into gold coins or items that can aid them in their next adventure. Always on the hunt for undiscovered treasures, the ears of any adventurer will perk up when they overhear the promise of lost treasures.

The twelve rumors described herein offer up a possibility at finding treasure . . . if the rumors are true. Each of the rumors that follow give the player characters just enough information to – if they act on the newfound knowledge – get the party into trouble. Many times, the rumors do not mention a specific treasure. Instead, the rumor is intended as an opportunity for the GM to introduce treasures of their choosing to the campaign. A vague “riches” is your invitation to select magic items, art objects, or other treasures from your favorite books.

True or False?

Since the release of the first entry in this series, I have offered both true and false options for every rumor. This was meant to give GMs the choice to decide which path to take with the rumors. After discussions with some of you, I now understand that you would like a system to determine which of the two to use in your campaign.

One mechanism for choosing true/false:

Whenever the adventurers overhear a rumor, ask that every PC secretly make a Wisdom check and pass the result to you on a scrap of paper. If more checks succeed than fail, the rumor is true. If the results are split equally, or more fail than succeed, the rumor is false.

This PDF was created thanks to the support of 3,169 backers who joined in the Kickstarter campaign for The Book of Collected Rumors. Thank you to all of the supporters for making that campaign a success!

Collect all of the A Dozen . . . series PDFs!

WAVE ONE TITLES

A Dozen Adventurous Rivals ; ;A Dozen Ancient Dragons ; A Dozen City Encounters ; A Dozen Dangerous Foes ; ;A Dozen Disconcerting Rumors ; ;A Dozen Dreadful Rumors ; ;A Dozen Dungeon Treasures ; ;A Dozen Fortuitous Encounters. ;A Dozen Guild Leaders ;A Dozen Malevolent Villains ; ;A Dozen Sinister Rumors. ;A Dozen Arcane Spell Components. ;A Dozen Strange Encounters. ;A Dozen Undead Secrets. ;A Dozen Unusual Magic Items ; ;A Dozen Unusual Patrons ; ;A Dozen Wanted Criminals ; ;

WAVE TWO TITLES

; A Dozen Citizens of the City ; ;A Dozen Descriptive Traps ; A Dozen Dire Rumors ; ;A Dozen Forest Encounters ; A Dozen Goblins and Orcs ; A Dozen Troubling Rumors ; A Dozen Treacherous Encounters ; A Dozen Warriors for Hire ;A Dozen Shocking Betrayals ; ;A Dozen Magic Armors ; A Dozen Magic Helmets. ;A Dozen Magic Shields A Dozen Desert Encounters ; ;

;WAVE THREE TITLES

A Dozen Distressing Rumors ;A Dozen Frightening Rumors ;A Dozen Terrifying Rumors ;A Dozen Whispered Rumors ;A Dozen Strange Locations ;A Dozen Dungeon Encounters ;A Dozen Dungeon Denizens ;A Dozen More Dungeon Treasures ;A Dozen Destructive Dragons ;A Dozen More Strange Locations ;A Dozen Peculiar Lizardfolk ;A Dozen More City Encounters ; ; ; ;

WAVE FOUR TITLES

. ; ; ; ; ; ; ; ;



 
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Product Information
Author(s)
Pages
14
Publisher Stock #
PRG12-049
File Size:
24.25 MB
Format
Original electronic
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Original electronic format
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File Last Updated:
April 17, 2021
This title was added to our catalog on April 17, 2021.
Publisher
Philip Reed Games
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