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DEGENESIS: REBIRTH [BUNDLE]

DEGENESIS: REBIRTH [BUNDLE]

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This special bundle product contains the following titles.


DEGENESIS: Rebirth
Regular price: $15.00
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DEGENESIS: PRIMAL PUNK 360 Pages, Full Color Introduction into the world of Degenesis, its Cultures, Cults, and the history of the world. Featuring two A3 sized maps including Europe and Africa, and the Protectorate. DEGENESIS: KATHARSYS 360 Pages, Full Color Fully revised rule system, featuring new game concepts, improved Character Creation, flexible Ranking-System, Potentials. Fully revised combat systems: “Primal” & “Focus”. New mechanics for enhanced group play options.    Bazaar introduces over 130 unique Cult Weapons and Equipment, Scrapper “Slotting & Salvaging" systems, "Weapon Slots & Modifications" and much more.   Fully revised system for using Burn and other enhancements.  8 Major Enemy Factions, 21 featured Clans, dozens of mino...

DEGENESIS: In Thy Blood
Regular price: $15.00
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DEGENESIS: IN THY BLOOD 104 Pages, Full Color WHEN BAPTISTS DIE The Baptist Altair is dead, killed in Lucatore, an Anabaptist stronghold in the Purgan Alps. Yet this mountain village is much more than a crime scene, it was his seat of power. Here in the mountains, his stellar rise through the ranks of his Cult began. Someone has to shoulder the inhuman task of unraveling the coil of guilt, hatred, and upheaval that Lucatore has become tangled in. Ignoring the mourning period, the Cults send an independent commission of investigators across the Alps. There, they are welcomed the Purgan way. Unfriendly looks, locked doors, faces gazing into emptiness without saying a word. The members of the commission will have to quickly find a way to stay afloat. Otherwise, they will drown in this...

DEGENESIS: The Killing Game
Regular price: $15.00
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DEGENESIS: THE KILLING GAME 208 Pages, Full Color TOULON MUST BURN Welcome to Franka. It’s the year 2596. Death lurks in the shadows of the swamps and hatred breeds in the hearts of the envious. To the north, spores fall from the sky, to the south, there are rumors of war. For ten years, Lady Luck has smiled on Hamza and inspired the Raider to ever-riskier endeavors. However, the frenzy of success draws enemies into the orbit of the Neolibyan Raider. They lust for his wealth, his power, and his reputation. In their eyes, Hamza bleeds out the land; he is the source of the depletion of Franka and needs to die.  The chainsaws are well oiled, the revolvers are loaded, and the rage burns. The smell of an imminent rebellion mingles with the salty sea breeze – one spark, and the time ...

DEGENESIS: Black Atlantic
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DEGENESIS: BLACK ATLANTIC 278 Pages, Full Color HOLY LAND Briton. The end of the world. A rugged coast, a free people. Anabaptists and their chapels, as far as the eye can see. Wheat is in full bloom and peace hangs over the land like a benevolent veil. The influence of Souffrance is but a distant echo. It is a place defined by its legends. But whosoever wipes away the dust of the story, quickly discovers that a web of unhealed scars lays hidden underneath. An invisible threat is on shore leave. For five hundred years it has been waiting, relentlessly biding its time, snaking along the coastline. Now the moment has come, and it can finally leave the water. This book contains the truth about northwest Franka and the sixth Chakra, as well as the machinations of the Marauders. It of...

DEGENESIS: Artifacts
Regular price: $15.00
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DEGENESIS: ARTIFACTS 240 Pages, Full Color CONTENT A deep expansion to the KatharSys rules system, allowing Players and Game Masters alike to play like never before. Legacies provide a way to deepen a character’s backstory before a campaign begins, while Scars develops groups and how they interact with each other and the world around them. Survival, Health, and Combat contain more tools than ever to both represent and deal with the dangers of the wastelands. Energy and Economy explore unexpected aspects of the world; how to generate, store, and use electrical power, and how the Neolibyans manage and exploit their concessions, both of which let Players make their mark on a truly grand scale. Dozens of new items revealed in Arsenal, Primal Ingenuity, and Artifacts, from the most ...

DEGENESIS: Harm's Way
Regular price: $10.00
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HARM'S WAY 28 Pages, Full Color Playable scenario which serves to introduce the Players to the murky underworld of the great metropolis Provides a simple opening game for Players new to the world of DEGENESIS, including premade characters for them to quickly get into the action and a rules primer to ease newcomers into the KatharSys system...

DEGENESIS: Justitian
Regular price: $15.00
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JUSTITIAN: THE RIGHTEOUS FIST 300 Pages, Full Color Complete overview of the Black Lung, the Wastelands, Exalt, the Clan Wars, the Protectorate, and the History of the Region in previously unseen detail Full breakdown of the City of Justitian featuring the Rubble, the seven major districts of Downtown, Uptown, the Central Cluster, and Justitian’s Underworld  Extensive Chapter on the enemies and threats lying in wait at the borders of the Protectorate, along with a forecast of upcoming events  JUSTITIAN: MOLOCH 300 Pages, Full Color Introduction into Justitian’s politics and setting up a headquarters in the city A record breaking 112 fully developed NPC’s with individual art page spreads, boundless plot hooks, connected storylines, profile stats, equipment, and unique mo...

DEGENESIS: Rising Ravens
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DEGENESIS: RISING RAVENS 24 Pages, Full Color Three weeks have passed since chaos engulfed Toulon, and the fires are yet to be extinguished. Predatory eyes have fallen on the city, each of them hungry for a slice of Hamza’s decimated territory, and deep in the Frankan marsh the Raven Sacrocant is ready to make his move… The Raven puts pressure on his secret supporter, the Commando Prime Charcutier, and threatens him with blackmail. His bargaining chip: a Preservist stranded between life and death after a dangerous mission. Charcutier tasks one of his operatives to enter Sacrocant’s stronghold of Bayonne and rescue the wounded comrade, stripping the Raven of his hostage. This playable scenario takes place after THE KILLING GAME and provides an opportunity to explore the afte...

DEGENESIS: Troika
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DEGENESIS: TROIKA 18 Pages, Full Color A solitary Judge, an Apocalyptic assassin without a Flock, and a boisterous Jehammedan walk along the path leading to redemption. They are the Troika, a band of brothers bound together by one goal: revenge. Their journey from Purgare leads them across the Alps, back to the Protectorate, where their lives intertwine, and where they will have to face the foes of their past… CONTENT The Troika features a trio of ready to play characters from across the world of Degenesis, brought together by a thread of their own history. Generated using the new character creation mechanics presented in DEGENESIS: ARTIFACTS, this DLC allows a fresh group of Players a swift entry into a game filled with intrigue and dark plots....

DEGENESIS: Clans of the Frontier
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DEGENESIS: CLANS OF THE FRONTIER 28 Pages, Full Color Unforgiving. Unrelenting. Untamed. Beyond the natural borders of the Stukov Desert, the Janus Crater, and the Gauntlet lies a savage frontier that defies the iron grip of the Cults. The inhabitants of this landscape bend their knee to different laws, to different kings, to different powers altogether. This is their story. Four Clans like no other have their roots in the Frontier. The Britoni rage against the overwhelming tide of the outside world, the Pictons prowl the coasts on behalf of their enigmatic god, the Druids step forth from their forest for the first time in centuries, and the Ganarids drift between them all. This supplement contains character creation rules and rank progression for adding characters hailing fro...

DEGENESIS: Clans of the Moloch
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DEGENESIS: CLANS OF THE MOLOCH 28 Pages, Full Color The Stukov form the foundation of the city, the Brenni lend their ancient healing methods to the downtrodden, while the Providers toil in the Rubble to make ends meet. Above them all, the Steel Masters look out from their prison as they lend their skills to the Judges. Four major Clans compose the backbone of Justitian’s society, and supply the Moloch with the force of their labor. Without their efforts, the Righteous Fist would be at the brink of collapse, but how long can this situation last? This supplement contains character creation rules and rank progression for adding characters hailing from the major Clans of the Black Lung, exploring their history and shedding light on their struggles amidst the great city. CONT...

DEGENESIS: Clans of the Rhone
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DEGENESIS: CLANS OF THE RHONE 22 Pages, Full Color The Touloni have been cast aside by the Cults, but it is in the Neolibyans that they have found true partners. The Sanglier in Montpellier bask in the wonder of their exalted blood. In Perpignan, the Bordenoir watch over their territory with protective eyes, fending off pirates and beasts alike. Between them all, the Resistance delve deeper into the swamps of Franka, every advance paid for in blood…… CONTENT CLANS OF THE RHÔNE is a DLC add-on to DEGENESIS: THE KILLING GAME that provides insight into the most influential Clans of the Southern coast of Franka, giving Players and Game Masters the resources to understand and use them in game. Each Clan is presented with a full Rank tree, from the lowly Moutons of the Bord...

DEGENESIS: Exalters
Regular price: $10.00
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DEGENESIS: EXALTERS Clan Supplement, 32 Pages, Full Color Eshaton. Death a billionfold. Darkness. Time grinds to a standstill. Out of nowhere, survivors cross the barren Earth, wrestling for food, water, and a glimpse of hope. They find nothing. The angry hand rises, clutching a charred rock. The stone crashes down, splitting the skull of the weak who stand in the way of the strong. Such is life. Such is the Era of the Beast. A blue lighting bolt cuts through the charcoal curtain that blankets the sky. Over there, in the distance, a skyline appears, solid, dark, foreboding, tempting. The Nameless Tribe packs their belongings and wades through the plains of ashen soot, closer and closer. The leaders sense the allure of the concrete structure ahead, the followers can only think ...

DEGENESIS: Last Watch
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DEGENESIS: LAST WATCH 28 Pages, Full Color Watchtower 17N rises above the grasslands to the north of Siege, looking out over the wastelands beyond the borders of the Protectorate from what was once considered Exalt’s territory. It is part of the critical defensive line ensuring the citizens within the borders of the Judiciary’s utopia remain safe – and it has gone silent. It has been days since its personnel sent their regular radio ping back to the main control tower in Siege, and no one can be sure if they are even still alive. By decree of the Office of Protectorate Affairs, no Judge who gives up his life for Justitian may be left behind, and so efforts must be made to investigate and recover any bodies. A team is formed and sent from Siege, along with a memo that they...

DEGENESIS: Lex Talionis
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 ZIP File
DEGENESIS: LEX TALIONIS Adventure, 32 Pages, Full Color The latest gossip is spreading through Justitian, passed from drunk mouth to hungover ear and back again, concerning the events that took place in the Cross Quarter just a few days ago. It all started when a brawl of unprecedented proportions broke out on Banding Hill, which ended up getting so bad that even the quarter’s guards got pulled into the fray. From there, it didn’t take long for Judges to get dragged into the mix. In the days following the Cross Quarter raid, many injured and limping Anabaptists slowly trekked out of the Cleft, having slept off their hangover and agreed to pay the fine for their drunken and riotous behavior. However, one cell in particular has been occupied since the event, with only a s...

DEGENESIS: Pneumancers
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DEGENESIS: PNEUMANCERS 34 Pages, Full Color Beyond the treeline, hidden in a land of roving hills, lay the Iron Kingdom of Nullpellia; ruled over by the Taunar, a legendary bloodline of yore, administered by the priestlike Mechans, and defended by legions of fearless Pneumancers. A pocket realm, isolated and self-sufficient. Above it all, the banner of Nullpellia flew invincible. A zero dissected by a lightning bolt, the symbol of their endless rulership. Until one day, it all came to an end… Enter Nullpellia, territory of the Pneumancers. Once they were slaves, subjugated by the Mechans and forced to do their bidding, but no more. The warrior caste fought their way out of perpetual captivity and into freedom, and now reign over the wreckage of their home. This is their time to...


Total value:$150.00
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Savings of:$150.00 (0%)
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Customer avatar
kris C December 06, 2021 5:40 am UTC
PURCHASER
just wanted to say i purchased ever physical these guys made and was worth EVERY penny (and were many of them). I wish their "free" model had worked as it is an amazing work of art and just an amazing product. I hope you all sell all your hard copies and rethink the series but instead of free to continue for a cost.
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Product Information
Rule System(s)
ISBN
1-30000-204-3
Publisher Stock #
DEG-BUN
Format
Original electronic Click for more information
Scanned image
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This title was added to our catalog on October 08, 2021.