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50 Chrysalis Manifestations is a short product that basically exists of a table with various short descriptions of chrysalis manifestions to be used in a changeling campaign.
The Tabletop Gaming club found this product useful for ideas to use when a changeling first awakens to their fae nature.
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50 Distrubing Drones is a short product that basically exists of a table with various short descriptions of disturbing drones to be used in a campaign.
The Tabletop Gaming club found this product useful when we needed a quick scene for a campaign.
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The art is amazing and I love the history. The grammar could use some correction and there are quite a few typos, but overall it's amazing. My biggest gripe is page 87, the second page on Striges is completely missing.
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Sprites introduce us to a new kith for changeling the dreaming. Sprites are changelings with ties to technology. This book provides use with limited background of the kith and provides information on their appearance and lifestyles. The book also provides a little write up on Church of Isodora, a group that belives that the internet like the dreaming connects the physical and ephermeal.
The Tabletop Gaming club really liked the concept of this kith. For the price, this booklet gives some great ideas. We do recommend this product, but also wish that kith was expanded on more.
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The New Recruits contains six well developed characters for use with Orpheus or Wraith. These characters can be used as a ready made player character or as npcs to flush out your campaign. Each character includes four variants of the character, to use depending on the power level of your campaign.
The Tabletop Gaming Club used these characters in a short campaign, and found the characters well balanced and with interesting backgrounds that made them fun to play. We recommend this product to storytellers of Orpheus looking for quick characters to use in their campaigns that require minimun preparation.
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Mission Reports Volume 3 to continues in the same vein as precessors. Mission Reports Volume 2 provides the background to play through two seperate missions. The book gives enough detail to get a storyteller started with each adventure with allowing the storyteller the freedom develop each mission as he or she sees fit.
The Tabletop Gaming club played through both missions and enjoyed themselves. Our group particularly liked the first mission involving an antique shop selling haunted artifacts. The Tabletop Gaming club recommends this product to any storyteller wanted a quick mision plot to introduct their players to Orpheus.
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New World Nights 100 Ghouls for the American Camarilla is a useful tool when looking for quick npc with a little personality and background. The book gives us a 100 different character names with about a paragraph of background and personality information for each.
The Tabletop Gaming Club found the book useful during their weekly game and recommends this book to storytellers who want to flush out their Camarilla based games with little work. Its another wonderful addition to the other 100 series of character books.
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These are really neat! I think there were maybe 3-4 that I thought were kind of meh and didn't impress me much, but most of others are really nice and creepy. Thank you!
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Another excellent book in the Savage Age series and oen that captures the tragedy inherent in the War of Rage and the cycle of violence that the Garou and Fera are trapped in.
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An excellent book presenting an interesting counter point to the Garou Nation. The Wlewa are a cautionary tale for what the Garou will later struggle with within themselves in later eras. In era, they present one of the biggest threats for the nascent Garou Nation as they have many of the same strengths the werewolves have to begin with. Plus, the book presents the facinating potential for a "what if" scenario of what may have happened if the Garou had not won the war of rage.
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A welcome edition to the game, I would welcome them as a starter class with the exception of needing a bit of a boost due to the class weakness. However, as a Kithbook in itself, it is excellent and definitely worth owning. There is quite a bit of charm to the characterization and it fits in with the other kith without doubling up traits or personalities.
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While making a fairy tale witch class seemed like an NPC class, the book surprised me by being not only feasible to play, but also characterized so well that I want to add it to my games as a starter class. It has a definite point of view that the other main classes don't really use and is distinctly creepy in a way completely different from the intimidation of a redcap or the unease of a sluagh.
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If you got Vampire 20TH Anniversary Classical Age you know what you are getting here
Almost 200 pages, a map, new clan writeups, faith, plot ideas, locations, disciplines, merits and flaws, important people, history, Art and a good Index
The only things lacking is bookmarks but it is not a huge issue with the well made index,
The only other two things of negative note is that while the history of the punic wars are written up,
it features more like history than plot points, through that should be easy for a ST to do on their own
There are also several minor spelling issues but the author have a history of updating such issues in later
updates so im confident that will be fixed in later pdf updates and none of them are severe
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Very nice! This campaign plot is excelent! I'll play with my team next weekend
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Adorei! bem diferente o plot dessa aventura, parabens
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