Highly recommended for level 2-4 charactes if you like a well crafted adventure with some wildness exploration, 2-3 dungeon crawling location with around 10 locations to explore.
The story is centered around a curse that happened a long time ago and the tower is ruined and there are 2 or 3 monsters or group of monster that prey or are hidden in the area... The background is simple to handle and it has an horror/surreal element thats make it special and original. Some encounters can be resolved with social skills which leave room to learn more about the mysteries arount the curse or for future alliance.
Throught out the book, all the descriptions are just enough to capture the ambiance, it tells you what is important and how event unfold, and it is not too wordy. The adventure is open ended and starts with a few hooks to get the player characters motivated. What I especially like it's how everything is interconnected. The designer has put pieces here and there, and explains how they are related. In play, it's up to the player to see the hints/cues on how they can use them or not. There are also NPCs that could help players along the way to better understand what happened or reminds them of missing clues. I appreciate the random encounters table which has a description for each one. It gives a background and meaning behind their presence. I find it inspiring. There is also a 1 page summary for all the monsters stats and special abilities. Again, well organized.
This adventure is well though out, the design is clean and not over complexe. It's inpired and easy to modify.
The adventure is around 22 pages with around 6 pages of maps and annexe.
You may need a home town/village for the players to rests and deals with the locals.
|