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Deadlands: the Weird West
by Trent S. [Verified Purchaser] Date Added: 08/05/2020 10:47:54

Pinnacle always produces great content and Deadlands the Wild West book for Savage Worlds Adventure Edition (SWADE) doesnt disappoint.

The graphic design and art is beautiful with well designed layout.

My only criticism of the book is that it hints at what the Morgana Effect is but doesnt give the reader much concrete information. This likely will be explained further in future splatbooks, adventures etc.



Rating:
[5 of 5 Stars!]
Deadlands: the Weird West
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Savage Robots
by Robert B. [Verified Purchaser] Date Added: 08/01/2020 14:32:06

Very cool concept. It gives you a great set of options for robot player characters and NPCs that could fit into a bunch of settings.



Rating:
[5 of 5 Stars!]
Savage Robots
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Savage Worlds Chase Cards
by David A. [Verified Purchaser] Date Added: 07/26/2020 07:22:03

What a genuis idea. Makes things so easy when running a chase. Color coding the different actions / things that you can do clarifies things. Even veteran players who've gone through a bunch of chases will find it easier to keep track of their actions.

As a GM who LOVES Savage Worlds because of the toolbox of different subgames, I run a ton of chases. Many times, a Dramatic Task or Chase will be the set piece of my sessions because I prefer action and adventure over pure combat. Using these cards, along with the mat, makes things so much easier. It doesn't introduce anything new, which I like about it, but it clarifies and organizes everything.

Well done.



Rating:
[5 of 5 Stars!]
Savage Worlds Chase Cards
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Modern Monsters
by A customer [Verified Purchaser] Date Added: 07/25/2020 14:18:48

An excellent bundle of terrors for an urban horror setting! Some unique takes on legends sprinkled with some entirely new threats! Good layout; multiple hooks and a little thread of background story tying many together to build on if you choose to use them! Nicely done.



Rating:
[5 of 5 Stars!]
Modern Monsters
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Dungeon Delver's Toolkit
by Cornelius W. [Verified Purchaser] Date Added: 07/20/2020 05:30:36

Although it’s aimed at recreating old school dungeon vibes, I enjoyed this toolkit without particularly missing any older systems. It brings a good rhythm into exploring dungeons and similar areas, although you should be aware that it changes the severity of Wounds as written in the Savage Worlds Core Rules.

Additionally, it offers setting rules for combat and magic. I can see the combat setting rules work in a lot of settings way beyond dungeon delving. The setting rules for magic are a good idea for adding flavour to the Arcane Backgrounds in your fantasy game.

If you’re into dungeon exploring with Savage Worlds in any setting, this add-on is definitely worth a read!



Rating:
[5 of 5 Stars!]
Dungeon Delver's Toolkit
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Creator Reply:
Thank you very much for the kind words. I truly hope you use and enjoy the product.
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Dragon and Raven
by Cornelius W. [Verified Purchaser] Date Added: 07/20/2020 04:03:20

Dragon and Raven is a wacky gonzo-adventure suitable for a one-shot.

The pre-generated player characters have an interesting variety and Hindrances that are referred to in the adventure in an engaging way. The hook for the PCs is easy enough and makes sense, but doesn't actually force them into a particular path.

With two big issues to deal with and only one clearly stated to the PCs right at the start, the adventure doesn't feel too obvious at all. Since it isn't designed to have a rigid sequence of scenes or encounters and even throws a few random tables on top of that, the adventure is quite flexible and can be run multiple times without feeling too similar – even if the PCs start out with the same approach every time.

You have to like the style of humour, of course, but I didn't find that very hard. I didn't stumble over things that are just weird for the sake of being weird. Actually, I was surprised that all the weird happenenings have understandable reasons and motives behind them. I think you can run most of the adventure with a straight face if you really want that. The maps and assets certainly help to convey the mood and if you're running with maps and tokens, they are very useful.

We enjoyed our stay in Vapoór a lot and I will happily run this adventure again.



Rating:
[5 of 5 Stars!]
Dragon and Raven
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Savage Worlds Chase Cards
by Marc L. [Verified Purchaser] Date Added: 07/15/2020 21:06:49

I bought these and I am incredibly happy with them. Using them for chases is both helpful and intuitive.



Rating:
[5 of 5 Stars!]
Savage Worlds Chase Cards
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Savage Worlds Adventure Edition: Vehicle Guide
by William B. [Verified Purchaser] Date Added: 07/15/2020 17:13:13

Edit: I received the refund offer from Pinnacle, and I thank them for that. I have decide to not ask for a refund in hopes that Pinnacle decides to update this guide at a later date. I like your other SWADE books quite a bit, and have confidence you will recognize the value in enhancing the Vehicle Guide. If not, well I've spent $7 on worse things. Not many, but it has happened.

Specifically, what I wanted in a vehicle guide is below, using an 18th century naval cutter as an example. While a stat block for a cutter is included in the guide, it's missing all other useful information about the vessel.

  1. A few images of cutters that could be used as VTT tokens and handouts.
  2. Well researched description and historical uses of a cutter. There's a Wikipedia page.
  3. Stat block AND PRICE of a cutter, appropriate for the base Savage Worlds system.
  4. Any modifications like weaponry, and how to use them. Briefly discussed on the wikipedia page.

What you get in the vehicle guide is a statblock for a CATEGORY of ships that includes the cutter, not even the cutter specifically. In my opinion, that's perfectly fine for a PWYW, but for $7 I want the real deal. That's almost as much as your core rulebook!

It has SOME of what I was looking for, which is stats for different kinds of sailing ships. As another reviewer pointed out, there's nothing else present besides stat blocks. So if you are looking for any advanced vehicle options, it's not in here.

They don't even give you the prices of the vehicles! I would think knowing the prices of the vehicles would be essential in a guide like this! Lazy!!

One other major complaint is that there aren't even images of the vehicles. This would have been useful A) So people could visualize the vehicle, and B) So people could use the image as a VTT icon, instead of having to hunt one down on Google Images. Cheap AND lazy!!

Is that worth $7 to me? On one hand, I kind of feel like this entire book should have been inlcuded in the SWADE rules for free. On the other, I didn't want to figure out the stat blcoks myself. So I'll compromise and say I will get very minor value out of it, but I also think it would be more appropriately priced "pay what you want". After reading it through, $7 seems like a total ripoff, and I'm half tempted to ask for a refund for the first time ever on DriveThru. This is also the first time (I can remember) ever giving a book I bought on DriveThru 1 star, but it deserves it.

This is an absoulte bare minimum effort, and I hope this isn't going to be representative of the quality of SWADE books going forward.

Open request to Pinnacle: Please re-do this. Your customers want a vehicle guide, and this just sucks.



Rating:
[1 of 5 Stars!]
Savage Worlds Adventure Edition: Vehicle Guide
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Creator Reply:
(In case you didn't see this on the other review.) Hi friends, I'm sorry you were disappointed with the vehicles guide. We put a lot of work into it and felt like it was a big help for those creating their own vehicles for their own games, a request we received frequently after the release of SWADE. But different strokes and all, and we want everyone to be happy with the books we make. So if you'd like, please feel free to contact DTRPG Customer Service (link below) and request a refund. Please copy this message so they'll know it's preapproved by us. All the best, Shane Hensley DTRPG Customer Support: https://support.drivethrurpg.com/hc/en-us/requests/new
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Shadowcraft
by David A. [Verified Purchaser] Date Added: 07/15/2020 11:15:22

For a fantasy campaign, more ABs more better in my opinion. The additional powers and shadow creatures are creative and fun, and the new Edges should make any player who likes being the sneaky-stabby of the group absolutely giddy with possibilities. (Take THAT with my Improved Shadow Blade!)



Rating:
[5 of 5 Stars!]
Shadowcraft
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Creator Reply:
Glad you're enjoying it! Thanks for the review.
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Tomes & Prayers (Fantasy Add-On)
by David A. [Verified Purchaser] Date Added: 07/15/2020 11:08:20

A perfect addition to any GM's Toolbox, and an enrichment to any fantasy campaign. There's room for this kind of material in more than just a fantasy based campaign, though. Modern Horror could also use much of the material in this book. It's well written, beautifully laid out and, like all great SWAG products, can be used effortlessly with any SWADE game.



Rating:
[5 of 5 Stars!]
Tomes & Prayers (Fantasy Add-On)
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Savage Worlds Adventure Edition
by William B. [Verified Purchaser] Date Added: 07/15/2020 03:52:24

Savage Worlds Adventure Edition (SWADE) was exactly what I was looking for. I'm just getting back into the hobby, and I wanted to try something more flexible that would allow me to quickly add whatever elements I want, and less simulationist. Staring back in the mid-80's I have played and ran AD&D, 2e, 3.5e, and Pathfinder 1e, and I didn't want to get on the 5e train.

I, personally, consider the SWADE rules a masterpiece. If you read through them, and soak in all the subsystems, it allows you to add so many fun elements to your games like dramatic tasks, chases, social conflict, fear & insanity, and others. It also amazingly does it without turing the system into a simulation math fest.

I have seen people write "SWADE is NOT rules light!" when critisizing Savage Worlds in forums, and I agree with that. This is a beefy PDF, and there is a lot to soak in, especially if you are new to Savage Worlds like I was. However I don't think "rules light" is the claim Pinnacle made. What they said was "Fast & Furious", and in my opinion they delivered on that. There was a lot of reading and asking questions involved, but I feel much more able to implement all the systems in SWADE, whereas in Pathfinder v1 and 3.5, I always seemed to be fiddling around with the rules, and having rules debates with people, and with Black Hack it just didn't feel like there was enough crunch. SWADE is the complete opposite. I can run this stuff in Fantasy grounds, which has EXCELLENT SWADE integration, and the game doesn't grind to a halt every time the game mechanics come into play. I can just go BOOM, BOOM, BOOM from one scene to the next. The last game session I ran, we did half a dozen scenes, including a large puzzle that took the group a while to figure out all in 4 hours.

Versatility is just off the charts with SWADE. I'm finding myself plugging in the sci-fi and horror elements I've always wanted to run into my Beasts & Barbarians games. I never would have even considered attempting this in Pathfinder, especially "on the fly". It's trivially easy in SWADE, and I love it.

I really can't say enough good things about SWADE, and I would be shocked if another system comes along anytime soon that's good enough to convince me to change. This is just an A+ product.

One complaint I have with almost ALL game systems is the disparity of suggestions for balancing encounters. I'm not asking for a full on Challenge Rating system like in Pathfinder, but it was very difficult for me the first time to figure out a good challenge. Unfortunatley, this conversation is usually dominted by grognards who pound their fists on the table and say "DON'T BALANCE ANYTHING!! Anyone who disagrees with me is an idiot and will be censured by sycophantic like-minded forum moderatos, then receive a melee attack from my neckbeard!" However, for GM's new to the system, we don't have any idea what to throw at the players the first time, and a TPW in the first session is probably not explainable by the standard garbage neckbeard advice of "you guys should learn how to assess the risks, it's a dangerous world!" My theory is people who say things like this don't actually run games, or at least not good ones because what would probably happen is all your players would quit. Players now days have far more options than back in the caveman days of Chainmail, and they'll just bail and join another Discord channel if they don't like your game. So what am I actually asking for? How about just several pages of examples to help the new guys. Here are stat blocks of a sample party of 4, here are some common combinations of enemy stat blocks like goblins and skeletons and such THAT WE PLAY TESTED, and proved to be a fun encounter. Stop listening to the grognards on this, new GMs need a lot more help in this area than what you give us. Fortunatley I have Fantasy Grounds where I can speed up the play testing of encounters between games, but back in the good old days before Fantasy Grounds this would have been a colossal PITA. Just provide multiple clear examples illustrating how experienced SWADE GM's ballpark challenge to set us on the way. Once we have a feel for it, we won't need it anymore. What happened to me was, I ran a "mini-game" before the first actual game session, followed your extremely sparse encounter balance guidance, and the party just wiped the floor with them. I don't think anyone even took a single hit, and it just wasn't fun. Next go-round I had some frame of reference as to what is "too easy", and things went much better, but if you had just given me more guidelines to help shape my thinking in the beginning, the first session would have been much better. The grognards and neckbeards like to paint this as a false dilemma; either you put in some bloated, barely functional CR system like Pathfinder, or you don't try to balance anything. To me, this is just complete BS. There is a happy middle ground for helping new GM's avoid TPW's and boring easy encounters in the early games, and I could probably write it myself at this point. All it would take is a little effort on your part. I won't knock off a star, because nobody got mad and quit after the easy encounter, but I was a little irritated. Before you go on the defensive, Pinnacle, I am only taking the time to write this because I love your product and would like to see it improved.

Another minor complaint is that the PDF is poorly optimized, weighing in at a ridiculously unecessary 56MB, and performing even worse than that size would indicate on older devices like my Android tablet. It's just a bloated hog of a PDF. After removing all the images with Ghostscript (see below), and using a free online PDF optimizer, the result is a 2.5MB PDF that opens lightning quick and scrolls smoothly on all my devices. I get that Pinnacle is trying to pretty up their product, but rule books are utilitarian. Most people are going to look at the pretty pictures once, then spend the rest of their time wishing the PDF was optimized better. What I would prefer is if they would create a reference book PDF designed purely for GM reference, and then maybe include a full version with art, or just an art book.

Normally poor PDF optimization would cost any product I review a star, but fortunately for Pinnacle the content of SWADE is just so outstanding I can't give it less than 5 stars.

I actually wound up buying this product twice. Once in PDF format, because I had originally intended to play on Roll20. Then a second time when I switched to Fantasy Grounds. Normally this would irritate me and I would have refunded the PDF product, since the full rule book is in Fantasy Grounds and that's where I look stuff up. I like this product so much, however, paying for it twice still seems like a good value, and I'm happy to pay a little extra to support a company I like.

Here's how to delete the images with Ghostscript: gs -o noimages.pdf -sDEVICE=pdfwrite -dFILTERIMAGE input.pdf



Rating:
[5 of 5 Stars!]
Savage Worlds Adventure Edition
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Savage Worlds Adventure Edition: Combat & Chase Quick Reference Chart
by William B. [Verified Purchaser] Date Added: 07/15/2020 02:08:47

These are very handy. I run a lot of chases and it's nice to have these in one place. I deleted the unnecessary cover out of the PDF and ran it through an optimizer though, the result being a 377kb file that loads quickly on my older tablet. Not sure why Pinnacle PDF's all need to be so poorly optimized.



Rating:
[4 of 5 Stars!]
Savage Worlds Adventure Edition: Combat & Chase Quick Reference Chart
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Expanded Wealth
by William B. [Verified Purchaser] Date Added: 07/15/2020 01:37:44

Pretty good expansion of the default wealth system, which is woefully inadequate for many situations. Definitely worth the $1.99 if you are going to use the wealth system, but I chose not to. I play on Fantasy Grounds, which makes standard money tracking far easier than trying to teach people a wealth system.



Rating:
[3 of 5 Stars!]
Expanded Wealth
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Blood Hunt: A Savage Worlds One Sheet
by Sam t. [Verified Purchaser] Date Added: 07/09/2020 16:05:39

Such an awesome setting! Loved running this game and the players gave awesome feedback! The right amount of everything its Dark, Quirky and clean, What more could you want!! I fleshed it out with some extras in 'the overlooked' hotel part, not needed but a lot of fun!



Rating:
[5 of 5 Stars!]
Blood Hunt: A Savage Worlds One Sheet
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Deadlands: the Weird West
by Jan J. [Verified Purchaser] Date Added: 07/09/2020 03:13:08

I have been a fan of Deadlands for a long time. This edition brings the iconic setting to SWADE, making a few changes in mechanics and highlighting the iconic moments that make Deadlands a wonderful setting to set adventures in. It seems this book strikes the perfect balance. It offers new players and GMs a chance to hop in without the need to know the huge amount of lore that came before while remaining interesting and fresh for long time fans.



Rating:
[5 of 5 Stars!]
Deadlands: the Weird West
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