?Shadows of the Shinobi? is a 36 page PDF from Secular Games. This supplement is designed with an d20 oriental campaign in mind but could be used in a standard d20 game if you are not opposed to the current cultural mash-up that is seen in many products. This supplement provides you with 5 different approaches to the ?ninja? concept, their associated prestige classes, relevant feats, new spells, new magic items and a number new pieces of equipment. The PDF is fully-bookmarked in landscape format, it has color art throughout. Additionally the products zip file contains a coupon for the Arcane Archer product by the same company, a print-friendly version that is portrait and clocks in at 26 pages, and an advertisement for a product called Lines of Legend: Winter Elves.
The first major chapter of the book covers 10 pages of the book. It covers the five ninja traditions that will be developed into prestige classes later in the book. Each of the traditions has a section of narrative that places the character type within a story and then background information on the class. Many of the traditions are clan based. The five traditions and roles are:
Igasaki ? a clan of ninja devoted to assassination, disguise and sabotage. They are social creatures who infiltrate and gain the trust of their victims.
Inpo ? a school based association of spies and killers who enter without being seen and escape without notice. They are shadow agents.
Sakurazuki ? divine spellcasters whose bodies nurture worms that carry their divine judgment to their foes.
Shattered Lotus ? assassins who harness their own ki energy to a state of perfection. They do not depend on the stealth that other ninja must rely on.
Hidden Temple of Bishamon ? followers of the god of war who have been cursed to never feel the warmth of daylight again. They are of the samurai caste and can manipulate shadow magic.
In this chapter I began to notice a number of strange or awkward phrases. As I read I found the flow of the book broken up from time to time by a strange sentence or word choice here or there. Most of the time, it looks like this product was written in one language and then the text was converted into English. The words are well translated but the meaning hasn?t always been. So sometimes you may need to read a sentence twice to piece together what was originally meant. The punctuation and grammar structure seems to be better than some products written wholly in English.
The next chapter of this product presents five prestige classes, one for each of the ninja traditions in roughly the same order (the Sakurazuki related class has been moved to the end.). The classes and details on their abilities are:
Igasaki Disciple ? a saboteur and poisoner this class is quickest reached by a 7th level bard or rogue of the igasaki family. Through training they gain access to poison, explosives, sneak attacks, sabotage and bonuses to a number of trickery related skills. The number of skill points an Igasaki Disciple gains per level is missing from the screen version of the product but not the print friendly version.
Inpo Agents ? a spy and assassin this class is quickest reached by a 7th level rogue or bard. As they advance they gain improvements to sneak attack (at rogue rate), bonuses to stealth, spells with a dedicated list and use them like bards (similar to the assassin PRC in the DMG), improved coup de grace and eventually invisibility at will.
Lotus Warrior ? a martial arts with access to elemental related powers is probably quickest reach by a 7th level ranger. Monk levels stack with this class to provide enhanced unarmed damage, armor class bonus, speed, and flurry of blows effectiveness (though you would need to be a monk 8th to qualify). Besides increasing monk benefits, the class gains minor damage reduction, sonic attack (1/day), elemental sheath for weapons (1/day), a fire breath weapon (1/day) and eventual ability to become intangible. The two cone effects are missing their ranges.
Shadow Saints ? The shadow saints are samurai who have fallen victim to a terrible curse and not exist in darkness shunning the light, a fighter with a high intelligence could be one of the first to qualify. Shadow saints have good attacks with two good saves and d8 for hit points. Their first level ability makes them invisible to anyone not looking for them if they are near shadows, this is significantly more powerful than the Shadowdancer?s Hide In Plain Sight ability. They also gain the ability to cast shadow magic a limited amount of times per day, some immunity to illusion spells, a stunning fist that disables, damage reduction and bonuses to attack at night.
Worm Doctors ? Are divine spellcasters who are infested with magical worms, a neutral cleric is probably the first class to meet the prerequisites. The class gains increased divine spellcasting at 9 of its 10 levels as well as six additional abilities that grant you resistance to disease, empower spells by sacrificing Con, maximizing spells by sacrificing Con, make portable healing tonics, advanced healing and eventual regeneration.
One nice thing about many of the PRCs is they grant access to a small number of ?ninja?-centric weapons that the player can chose. The prestige classes break with convention in a number of minor ways:
Only some of the class abilities have (Ex), (Sp), or (Su) identifiers.
Standard capitalization schemes for d20 products are not strictly adhered to.
Spell lists are not alphabetized.
Armor and Weapon Proficiencies are detailed in a 3rd edition fashion.
The product then has four feats, eight weapons, four pieces of equipment, a spell and three magic items. The feats seem well designed and focused to complement the previous material. The weapons are weapon that you would expect in a ninja based supplement. They are listed as Small, Medium, and Large instead of in the 3.5 revision format of Light, One-Handed and Two-Handed. The equipment section has climbing claws, climbing hooks and homemade explosives (though the mechanics of what the explosive actually can accomplish are absent). There is a magic disguise kit, magical sword, and suit of magical armor. Strangely all the magical items are carrying multiple auras instead of the most dominant.
The rules text for the prestige classes and the ninja tools have been defined as open game content. The spells and magic items were not. On the credits page it indicates that some material in this work was taken from or derived from issue 115 of Dragao Brasil but it is not credited in the section 15 of the product.
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<b>LIKED</b>: Topic addressed with a good number of variations.
Sharp layout and graphic presentation.
Some very unique character concepts with solid backgrounds for the classes to exist in world..<br><br><b>DISLIKED</b>: Some issues with the product not being 3.5 compliant.
Breaks from convention may make elements of the product feel unfinished.
I have some balance concerns with 2 of the prestige classes (but would adopt the other three with only minor changes).
There are some issues with the grammar, word choice, or sentence structure that read "funny" to a native english speaker.<br><br><b>QUALITY</b>: Acceptable<br><br><b>VALUE</b>: Very Satisfied<br>
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