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I love the setting of this game and it seems like it will be fun to play. As mentioned several times in the discussions, however, the shaman class is incomplete to the point of being unplayable without 3rd party supplements or heavy house ruling. I bought the pdf while on sale, and have no regrets, but I would be fairly annoyed if I had paid full price.
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Creator Reply: |
Thanks for the feedback and we're glad you are enjoying the setting. The Shaman class can be a point of contention if it's viewed as being a replicant of the Wizard class in DCC. Check out this episode of RAW: Rules As Written where they discussed the Shaman class and if something might be missing -
https://www.youtube.com/watch?v=QIJzX8vhVQc&list=PLjotbAxDry2JeD5K_QGcF73wSM8sFy6af&index=29&t=2141s
I'm pretty sure the following episode also has an answer directly from the creator Jim Wampler and his thoughts on the question -
https://www.youtube.com/watch?v=EjJxksenQHE&list=PLjotbAxDry2JeD5K_QGcF73wSM8sFy6af&index=30
Gain 1 point of Luck in any GG staff run game for leaving a review! (can only be redeemed once!)
~Matt Robertson
Goodman Games |
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While these are solid adventures, both The Undulating Corruption and The Jeweler That Dealt in Stardust (the one my group enjoyed) has been reprinted in the DCC #89 Chaos Rising collection of older adventures. I'd recommend buying that!
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The Mysterious Tower is a solid and entertaining module that is easy to insert into a hexcrawl or other campaign.
The overland and caves could be more interesting. There are a couple clever things in caves but much of the caves is a little too vanilla for many groups. I recommend replacing monsters with more unusual ones. The adventure shines once the players reach the constructed passages and the tower itself. The traps and tricks are intricate and allow the players to think their way through them.
My group enjoyed it and found the premise of the tower funny once it was revealed.
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Really fun module. Stephen Newton is one of the master's of DCC Horror. If you liked this one, I also suggested you check out They Served Brandolyn Red.
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Here's the thing about books like this the idea that something sucks is 100% subjective.
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Creator Reply: |
Very true and you can never please everyone! Thanks for the review!
~Matt Robertson
Goodman Games |
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For whatever reason, all the things that DON'T land with me in DCC click in MCC. This is a great gonzo fun with an included adventure which had me laughing myself silly from nostalgia vibes. It's well worth the pick up.
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Creator Reply: |
Check out the RAW: Rules As Written videos on the Goodman Games YouTube channel Wesley. We've most recently been talking about the nuances of MCC and I've personally discovered so much more under the surface than I realized was there. Thanks for the review.
~Matt Robertson
Goodman Games |
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Simple adventure, but the theme and the NPCs are memorable.
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My biggest problems intersect:
- linear adventure with no player choice and a complete assumption of what the party will do, and
- the party is assumed to ally with somebody whose actions are deeply unsympathetic, if not outright evil.
There's quantum treasure, if not a quantum ogre, there's poorly-written read-aloud text, there seems to be a general lack of thought about how to make the adventure legible at the table.
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Creator Reply: |
We appreciate the feedback Tom. Thank you for the review.
~Matt Robertson
Goodman Games |
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Awesome. There is information on how to play the game in tournament format and how to play it in campaign format (if you have really brave players). Many Handouts to print out and give your players.
I wouldn't say it's better or worse than Tomb of Horrors. Some of the traps seem very tough, but I haven't played it yet so I don't have any real experience with it. One must keep in mind that it is mainly aimed at experienced players.
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Creator Reply: |
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This is a top-notch product. Really captures the spirit, the feel of Leiber's work. As someone who was disappointed with AD&D's attempt to bring Lankhmar to the gaming table back in the day (Jannell Jaquays' fantastic work in Deities & Demigds excepted), I can't tell you how wonderful this is to read and play. This is not a cash-in. It's a love letter. Been running this for a year and a half now. Will be running it for some time to come.
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Creator Reply: |
We're glad you can see how much we love the setting, it was a labor of love. Thank you for the review! |
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A great gonzo and deadly system that does a great job of taking B/X and heavily expanding on it from the get go. The dice chain system is simple, but is not entirely my cup of tea (hence why only 4 stars) but the rest is incredibly well done!
Also, very easy to find a group for, which is an added bonus, as Goodman Games gives a lot of support to clubs and game stores.
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Creator Reply: |
Thanks for the positive feedback, you can also check out the Goodman Games Discord server and the DungeonCrawlers fan server if you are looking for games. |
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A really well written module for level 0 characters filled with riddles, new tables, awesome maps and great drawings. That's pure awesoness!
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Creator Reply: |
I'll be sure to pass on your praises to Marzio, thank you for the review!
~Matt Robertson
Goodman Games |
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IMO, not worth the money. There is no amount of player skill that will get a group through this. Unless you want a module that cannot be completed successfully without a lot of luck or GM fiat. The final nail in the coffin is the many missing items that are referenced within the adventure but not found in the item appendex. The 5e vesion does not have this problem, which while I rate this middling adventure as something to avoid.
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Creator Reply: |
We appreciate the feedback Nicholas. If you found some items that are missing, you can report them using the Stomp the Typo tool - https://goodman-games.com/blog/2020/05/03/stomp-the-typo-our-typo-submission-tool/. I got a chance to play some of the levels when Bob Brinkman was testing them and they were indeed very tough. It was a thrilling challenge to try to beat them!
~Matt Robertson
Goodman Games |
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This is the first DCC module I ever ran, and like so many firsts, it will always be fondly remembered. It's excellent and could easily be run anytime of the year, but running it around the holidays makes it special.
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Originally posted here: https://theotherside.timsbrannan.com/2022/10/100-days-of-halloween-dungeon-crawl.html
Dungeon Crawl Classics #17.5: War of the Witch Queen
PDF. 28 pages. Color cover, black & white interior art.
This is the precursor to the larger Saga of the Witch Queen. I grabbed it to have a complete collection and to see if there were any differences between this and the newer version. I would still love to get my hands on a printed copy.
This adventure is designed for D&D 3.5/d20 OGC. This means converting it to Pathfinder is really a non-issue. More to the point we can convert Kyleth from an 8th-level Sorcer to an 8th-level witch.
The main differences here between this adventure and the counterpart Saga adventure, War of the Witch Queen is that this is for D&D 3.5e and Saga is for AD&D 1e. They are the same adventures with very minor tweaks.
Both send the PCs on a quest to stop and kill Kyleth the self-styled Witch Queen. It is a straightforward dungeon crawl. This is not a weakness, but rather its strength.
The obvious question is do you need this one if you have Saga of the Witch Queen? I say yes since the systems are different (but can be converted).
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