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Just what it says on the tin. A great way to evoke the atmosphere of a specific location, weather, and mood, whether for an RPG or boardgames. Well worth the money. The descriptive title is a reliable indication of what you can expect, but simply listen to the audio sample to find out exactly what you will hear on the track. Seemless playback when used on repeat.
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Just what it says on the tin. A great way to evoke the atmosphere of a specific location, weather, and mood, whether for an RPG or boardgames. Well worth the money. The descriptive title is a reliable indication of what you can expect, but simply listen to the audio sample to find out exactly what you will hear on the track. Seemless playback when used on repeat.
If you ever need an audio/ambience track to evoke an ill-considered summoning ceremony, this is the one.
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Just what it says on the tin. A great way to evoke the atmosphere of a specific location, weather, and mood, whether for an RPG or boardgames. Well worth the money. The descriptive title is a reliable indication of what you can expect, but simply listen to the audio sample to find out exactly what you will hear on the track. Seemless playback when used on repeat.
If you ever need an audio/ambience track to evoke an ill-considered summoning ceremony, this is the one.
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This track contains music as well as environmental sounds, making it easy to evoke a closed location beset by a horde of zombies waiting to break through. Make your party's next encounter with the undead memorable and unique.
Any of these tracks is a great way to evoke the atmosphere of a specific location, weather, and mood, whether for an RPG or boardgames. Well worth the money. The descriptive title is a reliable indication of what you can expect, but simply listen to the audio sample to find out exactly what you will hear on the track. Seemless playback when used on repeat.
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This track contains music as well as environmental sounds, making it easy to evoke a setting beset by threats of undead; make your party's next encounter with ghouls, zombies or ghosts memorable and unique.
Any of these tracks is a great way to evoke the atmosphere of a specific location, weather, and mood, whether for an RPG or boardgames. Well worth the money. The descriptive title is a reliable indication of what you can expect, but simply listen to the audio sample to find out exactly what you will hear on the track. Seemless playback when used on repeat.
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This track contains music as well as environmental sounds, making it easy to evoke a scene set in a dungeon or set of catacombs. Make your party's next encounter with a vampire memorable and unique.
Any of these tracks is a great way to evoke the atmosphere of a specific location, weather, and mood, whether for an RPG or boardgames. Well worth the money. The descriptive title is a reliable indication of what you can expect, but simply listen to the audio sample to find out exactly what you will hear on the track. Seemless playback when used on repeat.
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Just what it says on the tin. A great way to evoke the atmosphere of a specific location, weather, and mood, whether for an RPG or boardgames. Well worth the money. The descriptive title is a reliable indication of what you can expect, but simply listen to the audio sample to find out exactly what you will hear on the track. Seemless playback when used on repeat. Consider getting the daytime version as well.
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Just what it says on the tin. A great way to evoke the atmosphere of a specific location, weather, and mood, whether for an RPG or boardgames. Well worth the money. The descriptive title is a reliable indication of what you can expect, but simply listen to the audio sample to find out exactly what you will hear on the track. Seemless playback when used on repeat. Consider getting the nighttime version as well.
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Just what it says on the tin. A great way to evoke the atmosphere of a specific location, weather, and mood, whether for an RPG or boardgames. Well worth the money. The descriptive title is a reliable indication of what you can expect, but simply listen to the audio sample to find out exactly what you will hear on the track. Seemless playback when used on repeat.
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Just what it says on the tin. A great way to evoke the atmosphere of a specific location, weather, and mood, whether for an RPG or boardgames. Well worth the money. The descriptive title is a reliable indication of what you can expect, but simply listen to the audio sample to find out exactly what you will hear on the track. Seemless playback when used on repeat. This is by far one of my most frequently used tracks.
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Just what it says on the tin. A great way to evoke the atmosphere of a specific location, weather, and mood, whether for an RPG or boardgames. Well worth the money. The descriptive title is a reliable indication of what you can expect, but simply listen to the audio sample to find out exactly what you will hear on the track. Seemless playback when used on repeat. Perfect for any scenario set on a freight ship (rather than a luxury liner); especially recommended for The Derelict.
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Just what it says on the tin. A great way to evoke the atmosphere of a specific location, weather, and mood, whether for an RPG or boardgames. Well worth the money. The descriptive title is a reliable indication of what you can expect, but simply listen to the audio sample to find out exactly what you will hear on the track. Seemless playback when used on repeat.
The set of Horror House tracks works perfectly for any haunted house scenario, with separate tracks for each area or level you could need. (Also a great way to add atmosphere to boardgames like Betrayal at House on Haunted Hill.)
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Just what it says on the tin. A great way to evoke the atmosphere of a specific location, weather, and mood, whether for an RPG or boardgames. Well worth the money. The descriptive title is a reliable indication of what you can expect, but simply listen to the audio sample to find out exactly what you will hear on the track. Seemless playback when used on repeat.
The set of Horror House tracks works perfectly for any haunted house scenario, with separate tracks for each area or level you could need. (Also a great way to add atmosphere to boardgames like Betrayal at House on Haunted Hill.)
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Just what it says on the tin. A great way to evoke the atmosphere of a specific location, weather, and mood, whether for an RPG or boardgames. Well worth the money. The descriptive title is a reliable indication of what you can expect, but simply listen to the audio sample to find out exactly what you will hear on the track. Seemless playback when used on repeat.
The set of Horror House tracks works perfectly for any haunted house scenario, with separate tracks for each area or level you could need. (Also a great way to add atmosphere to boardgames like Betrayal at House on Haunted Hill.)
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Just what it says on the tin. A great way to evoke the atmosphere of a specific location, weather, and mood, whether for an RPG or boardgames. Well worth the money. The descriptive title is a reliable indication of what you can expect, but simply listen to the audio sample to find out exactly what you will hear on the track. Seemless playback when used on repeat.
The set of Horror House tracks works perfectly for any haunted house scenario, with separate tracks for each area or level you could need. (Also a great way to add atmosphere to boardgames like Betrayal at House on Haunted Hill.)
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