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Vault 5e: A Life Well Lived
by Matt [Verified Purchaser] Date Added: 03/14/2024 13:05:13

An excellent sourcebook for any 5E campaign, including 3rd party systems. The sections on Campcraft, Downtime Activities, and Patrons are particularly useful. Like Uncharted Journeys, the book is clearly laid out, easy to read, and is beautifully illustrated. There is a lot to make use of here for any player or GM!



Rating:
[5 of 5 Stars!]
Vault 5e: A Life Well Lived
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Vault 5e: Uncharted Journeys
by Thomas [Verified Purchaser] Date Added: 03/09/2024 15:11:31

Great source of inspiration on how to improve overland travel in 5e games. Especially the encounter tables offer a plethora of possibilities. The rules seem a bit rigid, and didn't vibe with one of my groups. Still I find them useful for preparing journeys, and players needn't be aware I am using the behind the screen.



Rating:
[4 of 5 Stars!]
Vault 5e: Uncharted Journeys
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Warhammer Fantasy Roleplay 2nd Edition: Spires of Altdorf
by Benjamin [Verified Purchaser] Date Added: 03/08/2024 12:53:39

A really fun but unusual adventure for WFRP. This is not your standard plot adventure where it's detailed scene by scene. The characters are sent to Altdorf to get a chaos dagger and find a way to destroy it.

Instead the book details a couple adversaries, what they want, what they might do in various situations, different ways they'll attack the characters.

It also details a web of NPCs with different connections to each other, how to roleplay them and what they know. There are multiple ways to get the item and multiple ways to destroy it detailed.

I'm running this adventure with WFRP4 and it's going really well. I would definitely recommend this adventure if you want a more open game but this adventure does need some upfront prepwork from the GM.



Rating:
[5 of 5 Stars!]
Warhammer Fantasy Roleplay 2nd Edition: Spires of Altdorf
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Vault 5e: A Life Well Lived
by Mo [Verified Purchaser] Date Added: 03/07/2024 09:14:30

The DM/ Player supplement you didn't know you needed. It helps to RP a PC if you have an idea from whence they came. Why "waste" downtime between fighting baddies? Heroic characters, in books and IRL are constantly trying to improve themselves... this gives a practical yet streamlined mechanic to do that.



Rating:
[5 of 5 Stars!]
Vault 5e: A Life Well Lived
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Vault 5e: A Life Well Lived
by Allen [Verified Purchaser] Date Added: 03/04/2024 20:34:47

Very well designed way to make detailed backstories for PCs. Plenty here to inspire unique and richly detailed NPCs also.



Rating:
[5 of 5 Stars!]
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Warhammer Fantasy Role Play :Old World Adventures - Night of Blood
by Zekiel [Verified Purchaser] Date Added: 03/03/2024 09:15:29

An absolutely classic WFRP adventure, this is ideal as a quick starter scenario or a one-off. It's got that wonderful blend of humour and horror which makes me love Warhammer so much! I highly recommend giving it a look.

For more reviews of Warhammer Fantasy Roleplay, check out my blog: https://illmetbymorrslieb.wordpress.com



Rating:
[5 of 5 Stars!]
Warhammer Fantasy Role Play :Old World Adventures - Night of Blood
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Vault 5e: Uncharted Journeys
by Renato [Verified Purchaser] Date Added: 03/02/2024 20:30:12

Uncharted Journeys adds to any campaign by creating great opportunities to fill the dead space between "somewhere and elsewhere".

No more fast forward skips because travel is boring, travelling can now be a journey filled with wonders that adds to the story and moves the tale forward.

Even though the book is stated for 5e, converting is to other systems takes but mere moments. I am using it with both D&D 5e system and the One Ring system with no trouble at all.

If I could, I'd give it 6 stars.



Rating:
[5 of 5 Stars!]
Vault 5e: Uncharted Journeys
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Vault 5e: A Life Well Lived
by Christoffer [Verified Purchaser] Date Added: 02/27/2024 17:17:21

Home Sweet Home! A Life Well Lived almost the perfect companion for any tabletop or Dungeons & Dragons enthusiast. This book offers a treasure trove of content that is invaluable for both players and Dungeon Masters alike. The campcraft and downtime system introduced in this book is nothing short of brilliant, adding depth and immersion to any campaign. Personally used in my games where my players are building a Tavern as their home base, my players have fallen in love with its mechanics and I have even home brewed some myself.



Rating:
[5 of 5 Stars!]
Vault 5e: A Life Well Lived
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Vault 5e: A Life Well Lived
by Josh [Verified Purchaser] Date Added: 02/27/2024 17:01:28

Cubicle 7 makes the very best gaming products I've ever seen. A Life Well Lived is an epic addition to my D&D campaigns. I love it when my players love their characters and this book helps us fully realize their alter egos in ne and exciting ways. I want heroes in my campaigns and ALWL does exactly that.



Rating:
[5 of 5 Stars!]
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Vault 5e: Uncharted Journeys
by Matt [Verified Purchaser] Date Added: 02/11/2024 11:16:02

I run Level Up: Advanced 5E, but I still wanted a better set of rules for travel. This supplement meets all my needs: the rules are concise, easy to learn and teach, easy to modify as needed, and fun. There are abundant examples of different types of encounters for all kinds of terrain (except aerial travel), with plenty of suggested hooks for interesting encounters. My players were hesitant at first, because they don't like having to learn more rules, but they quickly got into it. Travel play is a lot more fun for us now, thanks to Uncharted Journeys!



Rating:
[5 of 5 Stars!]
Vault 5e: Uncharted Journeys
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Warhammer 40,000: Wrath & Glory - Church of Steel
by Graeme [Verified Purchaser] Date Added: 02/11/2024 00:37:29

This is the single worst example of bookmarking in a PDF I have seen in an rpg product to the point that it makes the book impossible to navigate. The wrath and glory core book didn't have fantastic bookmarking but at least you could get to a particular chapter fairly easily. More recent pdfs such as threat assessment: Xenos have generally been better but this book is on a different level. Not only are the headings in this pdf arranged seemingly at random with some chapters getting skipped entirely and some having a book mark for each paragraph but most of the headings don't even take you to the appropriate place in the book when you click on them. This poor navigation makes this pdf practically useless as an RPG product as you need to be able to quickly search for rules in-game.

As for the book itself. I haven't been able to make much use of it due to the aforementioned issues. The book does cover a wide variety of 40k vehicles but has some odd omissions e.g. why no Thunderhawks?



Rating:
[1 of 5 Stars!]
Warhammer 40,000: Wrath & Glory - Church of Steel
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Warhammer Fantasy Roleplay: Ubersreik Adventures - If Looks Could Kill
by Zekiel [Verified Purchaser] Date Added: 02/07/2024 03:54:09

This is a nice short scenario, featuring some fun NPCs with believable motivations, a nice bit of world-building, a bit of combat and a little light puzzling. Drawbacks are that it's rather linear and the presentation isn't as clear as it could be.

For a fuller review of this (and other titles in Ubersreik Adventures) see my blog: https://illmetbymorrslieb.wordpress.com/2023/07/12/review-ubersreik-adventures/



Rating:
[4 of 5 Stars!]
Warhammer Fantasy Roleplay: Ubersreik Adventures - If Looks Could Kill
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Warhammer 40,000: Wrath and Glory: Aeldari: Inheritance of Embers
by Jay [Verified Purchaser] Date Added: 02/01/2024 06:51:21

I really like what they're trying to do here. However, the current version, what they have actually provided, is a sloppy mess of a product. I can't even say it's just assorted typos or a few formatting errors in tables or even some copy/paste errors (like lifting melee weapon stats with flat Damage values directly from adversay profiles without taking into account that those already account for Strength). It's all of that and way more problems beyond those. Among other issues, the Rarity values need to be adjusted depending on where an item south out. For example, even accounting for keyword modifiers, it makes no sense that it's easier to acquire Kabalite Armour or a Wych Suit than to get a suit of Aeldari Mesh Armour when requisitioning wargear from the Ul-Khari craftworld. They give us four Aeldari groups(factions), and could stand to do four availability values for each item (including a "-" for groups that simply do not provide such items). There's more that needs fixing, a whole lot more, but I hope they update the title and I can come back and give a more positive review soon. UPDATE: I took off a star after the first pass of errata that fixes almost none of the issues brought up.



Rating:
[2 of 5 Stars!]
Warhammer 40,000: Wrath and Glory: Aeldari: Inheritance of Embers
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Warhammer 40,000: Wrath and Glory: Aeldari: Inheritance of Embers
by John [Verified Purchaser] Date Added: 01/30/2024 12:03:17

I should like very much to recommend the digital Inheritance of Embers unreservedly, but as of the end of January, 2024, I really cannot. When this PDF is eventually fixed, and the NUMEROUS glaring errors in it are finally corrected, it will be a marvelous resource for Eldar/Aeldari fans. Right now, it's nigh-on unusable in many of its parts.

(And yes, having written for the hobby games industry myself, I know that errata are inevitable. I accept that, as anyone reasonable should. But I'm talking about a staggering number of easily-caught errors that somehow made it to virtual print.)

Copy-and-paste errors abound (notice that the Howling Banshees don't even have Weapon Skill among their required skills even though they're a melee archetype specifically...and then notice that that's because their skill stat line was simply lifted whole cloth from the stealth-and-sniping Ranger archetype).

Similarly, the Wargear chapter is a dreadful mess, and its tables seem largely inconsistent with the Wargear tables in the core rulebook; even weapons like the Warlock's and Farseer's Witchblade inexplicably show different stats from their listings in the core book. If Cubicle 7 has had a genuine change of heart about how efficacious a given Aeldari weapon should be, fine. But indicate that explicitly; otherwise, the discrepancy just looks like shoddy editing, which is what I very much fear it to be.

The problem with such manifold mistakes is that, as with cockroaches spotted in a restaurant kitchen, one immediately begins to worry about all the bugs one can't see. I am hesitant to use much of this book in a campaign at present for the simple reason that I suspect much of its rules crunch as expressed in numbers and keywords is flatly incorrect.

The shame of it all is that, if these mistakes weren't so abundant, this would be a wonderful resource for players and GMs who want to run Eldar characters and campaigns. Inheritance of Embers has just about everything you're looking for if you're an Aeldari fanatic like me—Craftworld, Corsair, Drukhari, and Harlequin archetypes; new weapons and equipment; new psyker powers; new talents; information on the Ynarri; tips for playing these enigmatic aliens; gorgeous (if largely recycled) art; a compelling setting in the Ul-Khari craftworld, which is rich with conflict and juicy plot hooks; a bestiary.... There's a lot here to like, it's true.

But is the book usable at present? Well, sort of. Until the dozens of errata we early adopters have submitted are incorporated into the PDF (along with, ideally, another serious editing pass from C7 staffers themselves), be prepared to make nigh-constant judgment calls about which data in the book to keep and which to dump or revise. And after a while, one wonders why one has paid for a book that one can only use after a generous allotment of homebrew-style tinkering. Fan-written versions of most of the archetypes exist on the internet; at this point, why not just use those instead? Even if that content needs tweaking too, it's free.

If Cubicle 7 wants to charge money for a book that roleplayers can safely regard as both useful and definitive, they simply have to do better than this. I didn't want to be disappointed, and I do still love much of what's in the book, but I'd advise you to wait before buying. As of this writing, the PDF has not been updated since it was released on DriveThruRPG on 11/1/2024 (or 1/11/2024 for us Yanks). I would definitely hold off before handing over your hard-earned money.



Rating:
[3 of 5 Stars!]
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Warhammer Fantasy Roleplay: Altdorf Crown of the Empire
by Zekiel A. [Verified Purchaser] Date Added: 01/23/2024 14:26:11

An expansive, gorgeously-illustrated guide to the capital of the Empire, this sourcebook gives a detailed view of the 36 districts that make up the city, along with details about the various organisations that vie for power in its fog-clogged streets. Highlights include the Imperial Palace, the Isle of Eels, a bunch of bickering revolutionary factions and a variety of cults (not all of them aligned to Chaos). The book features tons of references to Warhammer lore going back to WFRP First Edition and the first Warhammer novels (particularly Beasts in Velvet) but doesn't rely on you spotting them to be a fascinating and useful guide. With multiple adventure hooks on almost every page, I think you could run adventures in Altdorf for years to come with this!

We've been waiting a long time for a really thorough sourcebook for Altdorf and I think this does a cracking job. Thoroughly recommended.

A (much) more in-depth review can be found on my blog: https://illmetbymorrslieb.wordpress.com/2024/01/13/review-altdorf-crown-of-the-empire-part-1/



Rating:
[5 of 5 Stars!]
Warhammer Fantasy Roleplay: Altdorf Crown of the Empire
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