Occassionally I come across a game line that when I read it, I think, "They read my mind. This is the game I wanted to play or create." The writing, rules, and background come together perfectly to fullfill the promised vision: a gritty, hard(ish) sci-fi game with a lot of excellent and usefuly setting details, equipment, timelines, and campaigns. The design and art are evocative, too.
While the setting posits CRTs and video phones ala 1980's sci-fi, it is merely an option. The HOSTILE setting still works using more modern sci-fi conventions. Or a mix of both--sturdy and bulky stuff on the frontiers, fancy and elegant back home.
The HOSTILE line has several excellent books, too, though I can only buy so many at once! With the sample for Orbital 2100 (I will soon be getting the full game) it is apparenty that Zozer games does it's homework and knows how to write hard sci-fi. This is an excellent product, and fills a gap between two of my all-time favorite settings: 2300AD and Transhuman Space.
The HOSTILE books could definitely use some bookmarks, though!