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Cats Of Catthulhu, Book I: THE NEKONOMIKON $9.95 $4.95
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Cats Of Catthulhu, Book I: THE NEKONOMIKON
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Cats Of Catthulhu, Book I: THE NEKONOMIKON
Publisher: Catthulhu
by James S. [Verified Purchaser]
Date Added: 10/10/2020 15:12:39

A wonderful world where you may have to think outside the box. As the DM for my group, I had it so the players could interact with humans to let them know of the impending doom on the world, but instead let them still be cats speaking the cats' language. So from rubbing legs, playing with idols, and eventually figuring out the clues, the humans were able to stop the end of the world. The cats did most of the work, but here we are!

The real benefits of this game:

  • If you are not into DnD or are familiar with basic RPGs and want to toe into the waters of true RPG freedom, this is a great start. Sometimes it is hard to describe what monsters in the DnD world look like, but everyone has seen a cat and knows what they do, so fairly common ground.
  • The mechanics: Super easy to use and very easy to understand.

[5 of 5 Stars!]
Cats Of Catthulhu, Book I: THE NEKONOMIKON
Publisher: Catthulhu
by Simon W. [Verified Purchaser]
Date Added: 12/05/2015 23:49:46

Start off by telling people you are running call of cthulhu, don't say anything more.

Once they arrive, start making characters, converting those feline character trait names to something more human-esque, then when they all have their character made tell them the reason they made characters so weirdly is because they will not be playing call of cthulhu, but instead they will be playing call of cthulhu (make em confused). Wait 3 seconds, then reveal the cover image and watch them hate you! :D (make them rename their character traits to be more feline if they don't suit)

Trolling aside, I played this as a get together with a group that I played keeper in a call of cthulhu whom I haven't played with for over a year. To make the feeling ever more nostalgic, I created a small scenario based off the first scenario in the call of cthulhu 6th ed. rulebook. Had the first contact be the landlords pet cat be all worried about his humans worry about the humans that go into the house, made up animal contacts at all the key locations from that first scenario in the book and got the players to go inside the dreaded house they had managed to accidentally burn down the first time (Yeah. It was an interesting group of characters). I managed to bring them around the house, pointing out key things that they had investigated before and even made guest appearances of their old characters. It was awesome. Them being cats made it even more awesome!

For those of you looking to play a more lighthearted version of call of cthulhu, maybe break up a tough and depressing campaign or maybe a player is missing one day, pull this out and everything becomes so much better.

All in all my party really enjoyed the nostalgia session, and I'm sure their cat characters will see more action in future call of catthulhu (and potentially guest starrings in call of cthulhu!).

[5 of 5 Stars!]
Cats Of Catthulhu, Book I: THE NEKONOMIKON
Publisher: Catthulhu
by Seokwan C. [Verified Purchaser]
Date Added: 01/07/2015 22:30:35

Simple, lovely, and starter-friendly rule and setting. One can be encouraged to enjoy a short, cute adventure with his/her cat-loving friends, without entangled with complex modifiers or maths, also without massive battlemaps and miniatures.


THE NEKONOMIKON stands fairly well alone. With some bold sense, one may have decent session with rule summary on the character sheet page! BUT HAVING UNAUSSPRECHLICHEN KATZEN is, recommendable, although not crucial, to herders.


Cthulhu-based settings may feel like, for non-Cthulhu fans like me, jokes in hero movies. It makes this rule more fun and adventurous, but simultaneously, IS NOT CRUCIAL, and may have some detrimental effects - as jokes go well with Tony Stark but not with V.

If publisher applied some different marketing schemes, appealed this rule for general cat-loving TRPGers, instead of cat-loving lovecraftians, with titles like "CATADVENTURE NYAN-RPG"(Sorry for being not creative), I think more people are enjoying this good rule, and maybe, more new RPG players as publisher initially intended when they made the rule.


CATS RARELY FAIL. The herder must keep this in mind when making his/her own adventure. Or you will have a visual novel, instead of an adventure game.

[5 of 5 Stars!]
Cats Of Catthulhu, Book I: THE NEKONOMIKON
Publisher: Catthulhu
by Benjamin N. [Verified Purchaser]
Date Added: 07/10/2014 11:14:04

Seriously, there's nothing not to love about a game in which you play as ordinary house cats warring against eldritch horror. You might think "Oh so cute". And you're right, it is cute. But it's also pretty twisted in it's own way. The rules are also incredibly easy to grasp and would be a perfect game for anyone's first RP attempt. 10/10 would buy again.

[5 of 5 Stars!]
Creator Reply:
Thanks for the kind words, Ben!
Cats Of Catthulhu, Book I: THE NEKONOMIKON
Publisher: Catthulhu
by Alexander L. [Featured Reviewer]
Date Added: 04/21/2014 06:25:23

Originally published at:

Back in September of 2013, I reviewed an awesome rules-lite game entitled Call of Catthulhu.It was an adorable game about house cats being the last stand against the Great Old Ones. You played as a cat and you dealt with fun parodies of Lovecraftian lore. In the back of the book was the promise of a Kickstarter campaign for a deluxe version of the game. Well, the Kickstarter ran from October 30th, 2013 through December 2nd, 2013 and was highly successful, netting a little over $41K from 783 backers. The project ballooned to multiple books, a boxed set, miniatures and more. A few days ago, the first book for Call of Catthulhu Deluxe, The Nekonomicon, was released in PDF form (we’re still waiting for physical copies) with the promise of the next two books (Unaussprechlichen Katzen and Whirls of Catthulhu) to be released in May and June. So how does The Nekonomicon fare? Is it worth delving into the new version of Call of Catthulhu, or should you stick with the much cheaper basic edition of the game? Let’s take a look!

The Nekonomicon is essentially the Player’s Handbook for Call of Catthulhu Deluxe. Unlike the basic game, which has a little bit of everything to allow you to play, this first book focuses specifically on PC creation and the core rules. Playing Call of Catthulhu is quite easy. You just get a bunch of six sided dice and roll them when the rules and/or GM feels it is necessary. A 1 or 2 is a failure and a 3-6 is a success. An Easy challenge needs one success with two dice being rolled. A Normal challenge needs one success with a single die rolled. A Difficult challenge needs two successes on two dice. Pretty cut and dry, right? If you fail a roll, you can cash in a Treat (each player starts with one at the beginning of the game and can earn more through good roleplaying) to roll again. So don’t worry about volumes of rules and all sorts of mechanics. I just summed up the core rules for you in a few sentences. The game is really easy to learn and a lot of fun to play as long as you have a group that has a whimsical sense of humor.

Making a character is pretty easy too. You have five classes for your cat to choose from: Catcrobat, Pussyfoot, Scrapper, Tiger Dreamer and Twofootologist. Your choice of roles determines which tasks are easy ones for you. There are no stats or attributes. You pick your role and this is the only part of your character that really determines mechanics later on in the game. The rest of the character is all based on roleplaying. What type of cat are you? What color is your fur? Is your cat a feral, house cat or show cat? What breed is it? What colour are the cat’s eyes? What is its personality? This is all fairly standard stuff. As I’ve said, Call of Catthulhu is very rules light. It’s a game for role-playing and storytelling. The game also gives you thirty possible character backgrounds to help you flesh out your character if you choose. You look at your axis of roles and lifestyle and the cross reference gives you an option or two. This is completely optional, but a great way for newer or younger gamers to get the hang of a game where the dice see little use except in dramatic moments.

There’s a lot of adorableness in this game, from the custom cat dice you get for it down to the fact the GM is called the Cat Herder. However, this is a game with Lovecraftian tones, so injury and death of your kitty can occur. To prevent this, make sure you are a good die roller, have plenty of treats and always send out the right cat for the job (RCFTJ) to make successes more likely. After all, if you have a daring feat of dexterity that needs to be accomplished, you want to send the Catcrobat instead of the Scrapper or Tiger Dreamer. Dire Challenges preset the opportunity for injury or death, and there is always the Blaze of Glory option that means your cat will die (but also succeed) in an attempt.

It’s worth noting here that cats get three strikes and the cat is out. One sad cat face on a Dire Challenge is injury, two is disabled and three is dying. So be careful with your kitty. After all, no one wants to see his or her beloved puss hurt or worse. Now, the game does have a “Nine Lives” rule, where cats can pull off a chance to survive their would-be demise, but each brush with death requires a notably harder roll to survive. As you might imagine, the maximum times a cat can do this is eight, for a total of “nine lives” the cat has lived. This is a nice touch that lets people get some more rolling in while also holding true to cat folklore.

The Deluxe version of the game offers some new rules. There are two optional rules where Snake Eyes equals an embarrassing failure and double sixes gives the cat an extraordinary success. Of course, this means only easy or hard challenges can have something go really well or astoundingly bad. There are also new contested challenge rules (usually used for fights). There are also a few advanced combat rules for multiple cats in a fight, surprise attacks and grappling. Yes, cats do grapple. Our kitten wraps herself around our elderly cat as if she was Dean Malenko, so it was great to see holding actions as an option in the new rules. There are also Rules of Paw for better role-playing, such as characters only being able to use sounds (not words) when they are out of visual range from one another, or cats only being able to carry one thing at a time and leave scents on up to three objects before the oldest one disappears.

The Nekonomicon ends with a few DM notes, such as good times to ask for die rolls and a reminder of how stupid the hairless two footed ones are when it comes to understanding the eloquence of their kitty superiors. There’s also a note that cat PCs gain Experiences rather than Experience Points. Experiences are simply bits of knowledge and reminders of what a cat now knows about the true horrors that lie between the thin veneer we think of as reality.

Overall, Call of Catthulhu Deluxe is off to a great start with The Nekonomicon. As the other books start to come out you’ll get information on Mythos creatures, other animals (some of which can even be PCs) and other settings for Call of Catthulhu, like high fantasy and superhero gaming. If you don’t already have the basic version of Call of Catthulhu, you should definitely pick it up in tandem with The Nekonomicon, as it does have things that the first book are missing, like more background on the default setting and Kitty Lovecraftia. Of course, all of those things are coming in May’s Unaussprechlichen Katzen, so if you’d rather just get Call of Catthulhu Deluxe releases, you won’t have that long of a wait. Whatever way you choose to go, Call of Catthulhu is a fantastically fun (and funny) rules-lite RPG which gamers of all skill levels can enjoy. What little mechanics are in the game are solid and easy to understand, and the roleplaying opportunities in this one are limitless. I’m really looking forward to the subsequent releases and being able to use the miniatures of our pets I got in the Kickstarter (two cats and a rabbit) in a game once the boxed set has finally made its way to my home. Hopefully Malice, Shelly and Baby will fare better than many of the Investigators I have had in a Call of Cthulhu game!

[5 of 5 Stars!]
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