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OneDice Steampunk $7.00
Average Rating:4.7 / 5
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OneDice Steampunk
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OneDice Steampunk
Publisher: Cakebread & Walton
by Dillard R. [Verified Purchaser]
Date Added: 01/15/2017 23:55:05

Disappointment and buyer's remorse. Definitely not worth the price. This is one of two OneDice products I have bought. Neither are worth the price of admission (and I got it on sail).

The art is adequate. The production values are good. Tidy.

The setting is barely adequate. You can get a great VSF setting with a complete set of rules (on this site) for just about 8 USD (with 200+ pages). Good old Space 1889 from GDW. GDW's rules are clunky but can be easily replaced by other rules, but are pretty much complete.

Which brings us to OneDice Steampunk. Rules. Not complete. Simplistic not simple. Simplified to the point so as to be useless. Characters are given a movement rate. How many meters in a turn. Why? Not really sure. No rules for movement are presented; other than moving out of close combat. We aren't even told how to move into close combat. Ranged weapons have ranges. Awesome. Why? To what purpose? I don't know because they are listed but have no context or discussion and no rules. The Attribute+Skill+die roll is ok, but in combat is woefully unexplained in that a GM can dictate that a roll can be at an advantage or disadvantage (+2 or -2) but no real examples are given. They certainly aren't discussed as part of combat where they may or may not be for cover or range (not even mentioned).

More thought was given to the setting, but barely. That is why I gave it two stars instead of one. There are some great Spacepunk settings out there for way less. Spend your money on them. If this is an example of all the OneDice games...I am sorry. Don't buy them. I also bought OneDice Universal so I have a feeling this is endemic of the brand.



Rating:
[2 of 5 Stars!]
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Creator Reply:
Hi Dillard, I'm sorry you didn't find the game to your tastes. To clarify, there are Initiative, Ranged Combat and Movement rules included. Some of it is covered here: "...they won't be able to start fighting until someone moves into the range of the other sides weapons." p.22 and Moving on p.24 "If a character isn't in a hand-to-hand fight and wants to move, up to his or her Move in metres, they can (instead of attacking - you don't get to do both). This includes moving into a hand-to-hand fight." Also, the +/-2 advantage/disadvantage is covered by exactly the examples you wanted - see p.23 Having the Advantage "fighting an enemy climbing up a slope, having cover from ranged attacks, etc.)." We always welcome queries and try to respond in a timely fashion. Often rules queries can be aired on the OneDice Google+ page and the Renaissance and OneDice Facebook page or simply email or message our company. All the best, Peter Cakebread
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OneDice Steampunk
Publisher: Cakebread & Walton
by David C. [Verified Purchaser]
Date Added: 09/04/2014 13:33:51

A complete Steampunk RPG in a digest sized book.

One Dice provides a nice light RPG requiring only 1D6 per player. It covers skills, combat, experience and more. Resolution is a dice roll+Skill+Ability vs Target Difficulty.

The book is illustrated throughout in the style of the cover art.

The provided "skins" for Automatons, Lost Worlds and Gothic Horror provide good guidelines for any GM wishing to create their own Steampunk world. An alternate 19th Century background is provided as well. These are all optional and the game will not suffer at all if a GM decides to create his own campaign world.

Overall a nice light game to serve with tea and crumpets.



Rating:
[5 of 5 Stars!]
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