An interesting little offerieng from Kieth. It is rough and admittedly a playtest copy with an interesting hook. Dowload, test and guide the development of the system along with the developers.
Could be of interest to those growing writers/developers that want to get their feet wet helping make a new system.
Okay so what IS here?
As I said it's a rough system but shows promise. It is minimalist in nature follwoing the trends of new systems like teh Tiny series from Gallant Knight and Tales from the Loop. There is a lot of room for improvement, but then that's why its a playtest version. I liek teh conversation dynamic to the game ie GM says what happens, player says no. GAme system determines who is right. AT its heart the system reminds me more of a LARP (like VAmpire) than an RPG and coupld easily be used as one.
What could it use more of. A sample of a game session with a more extensive explaination of the differences between a Sequence and an Episode along with an actual adventure to sue would help this. Of course a campaign seting would help, but honestly its a playtest copy of rules nothing more.
A couple of places have HTML as placeholders but these were for stats taht were easily discerned. More extensive explianations of the game system's philosophy on teh first few pages would be nice. And graphicly the text does tend to blend from section to section making it a little hard to follow, especially when discussing sequences vs episodes.
Give it a try and make up your own mind, and share your commenst with the publisher to help him suceed.
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