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Warhammer Fantasy Roleplay Fourth Edition Rulebook $29.99
Average Rating:4.8 / 5
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Warhammer Fantasy Roleplay Fourth Edition Rulebook
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Warhammer Fantasy Roleplay Fourth Edition Rulebook
Publisher: Cubicle 7 Entertainment Ltd.
by Mathew S. [Verified Purchaser]
Date Added: 08/17/2018 14:16:16

Whilst only having a preview copy like everyone else, I can only go by what is in front of me right now, and I will add more after getting my paws on the final product.

Just going to go with the Pros right now as I see them, because, as I said, only looking at a preview at the moment... Cons, if they come, will come later.

  1. I love the full page careers
  2. I like the extra XP that can be earned by taking what fate hands you
  3. I like the random race table, as I feel that non-human / demi-human races should be a rarity, and that the min-maxing nature of many games has left humans as a less than desirable choice for a lot of players
  4. I like the lethality that ranged weapons bring, which is as it should be, and that I think only one career, Roadwarden, starts with a ranged weapon out of the gate (I may be wrong, but I'm sure I couldn't find any other career that had a ranged weapon at Tier 1)
  5. I like how fast chargen is, despite how many factors are involved. I've rolled a LOT of characters so far (even run... & played in... a couple sessions!)
  6. I really love the fact that between adventures, players who haven't chosen to do certain money related activities start the next adventure broke, which adds a nice bit of motivation hehe
  7. I love that combat is still lethal, as I was genuinely worried that in this age of mostly, well, not so lethal games, that WFRP would go down that dark path too
  8. I like how straightforward progression is, despite being more linear than 1e for example, you can still go off at a tangent and it not be a chore
  9. I really like the art, the feel, and the atmosphere of the book, as I love The Old World, and have done for over 30 years
  10. I like how the different types of magic actually feel different, and how they work differently too
  11. I like how it all runs with just 2d10
  12. Finally, I like that the book has a little bit of everything and that you can run something right out of it.

(These are just my opinions and impressions. Not a professional reviewer, just an old grognard with almost 40 years of gaming under my belt, who knows what he likes and what he doesn't.)

[5 of 5 Stars!]
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