Since starting Drinax in 2015, I had long wanted to take my players to icy, untamed Oghma. Potential 'fall guy' for the Drinaxians vis-a-vis the Punitive Flotilla, testing grounds for the nascent Pirates and their crews, or just a dangerous place with dangerous people, the planet had its mystery and reputation (and uses). The PCs were going...and it was going to be a lot of work!
Fortunately for me as a harried GM, there was suddenly a nearly fully-developed treatment of the world, its inhabitants, geopolitics, a lead-in scenario, technology and a sandbox (icebox?) the likes of which one usually associates with boxed sets (Tarsus?) or full softcover books (a la Sword Worlds), costing 3x as much or more. The cartography and schematics are first-rate, and the more modest endgame maps and plot twist inspired me to a much bigger effort of my own linked to other elements in my campaign-something I could never have done without the foundation this book provided. It is shaping up to be an epic conclusion to the current arc of the campaign and I must say-this book is the single most impressive Drinax-related Traveller product I have purchased other than the full campaign itself, which I backed on Kickstarter.
While capsule descriptions and short stories (cf. Arunisiir, Torpol Cluster, various Drinax fiction) are of some help, few feature such a broad and nicely detailed approach as the Makergod product. If this author creates more such books set in the Reach, I will put my money down without question!