The adventure is excellently written with the GM (Judge) in mind.
Some examples:
- NPCs section has just enough description to easily convey how an NPC could be played, without providing so much detail as to overwhelm, followed by proper statblocks for each (why is this missing in so many other adventures?).
- Obscure rules that might otherwise require referring to rulebooks are put in a place where they can be easily accessed in the description, saving the judge a potential distraction during session.
- Random encounters are detailed, including tactics and tidbits about each creature's motivations (just enough info) for the judge to provide context.
It really is the little conveniences that make this adventure a pleasure to read. The author, Courtney Campbell (of Hack n Slash blog fame) does a masterful job succinctly and conveniently presenting just enough information to get a location right, for immediate presentation to my players without having to translate anything in my head.
If I had one complaint, it would be that the maps themselves aren't colorized, but that is a relatively minor gripe, as they're very detailed.
For $5 you can't go wrong with this mid-level OSR adventure for ACKS, as an added bonus, it should be very easy to tie in to the rest of the Auran Empire Borderlands region, if you have any of the other AX adventures, or the Auran Empire primer. It isn't assumed that you'll do so, however, and it should be easily addable to your own sandbox.
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