Being caught and locked up is one of the worst things to happen in a game. 100 Oddities for a Dungeon totally changes that.
Now you can give your players a reason to go to jail and not feel like they are missing the action. Infiltrate and set everyone free, find the secret map tattooed on a prisoner, discover what the prison was before they started to lock up unlucky souls down here. So many cool hooks and items to use in your campaign when your PCs aren't the most lawful or when your party makes the wrong political enemies.
For a GM these 100 oddities series is a must own, some real fun artwork and extra charts for extra flavor