As one of the KickStarter backers, I was able to see the book in its first, pre-errata version. And I must say, that said version could get confusing at times, making me think that OPP is not telling us some vital information. But thankfully, said errors got fixed in the errata, and since the errata'ed version is the one you can buy, that's the thing I'll give a splendid reveiw.
The main selling point of Children of the Blood, are its NPCs [or SPCs as OPP likes to call them], and most people would probably took their money and walk away, since they are "just" NPCs, but I'd urge these people to reconsider, because CotB NPCs are one of the best written characters I've encountered through every V5 book. They greatly expand on various cults, various locations, and in general, they are just an amazing source for chronicle inspiration.
The other part of the book, describes various coteries, which aims to show, how different groups of vampires can band together under one banner to achieve different goals, which expands on the whole cult thing, introduced in Cults of the Blood Gods. That chapter also includes new coterie types, which give various useful merits, as well as gives Character Sheets, ready to be played, which can be really useful for quick Con-Game, or just as an introduction into the cults mysteries.
The next chapter, offers to the reader a variety of different Cult-dependant merits and flaws, which are all really fun, giving player who've chosen certain cult at character creation, an opportunity to express their role in the cult. There are also few Domain and Haven specific merits, which are really useful as a "little cult leader" tools.
This relativly short book ends on a very high note, giving us some really good Loresheets [something OPP really excels at], offering probably the most fun Hecata Bloodlines I've seen, some really good cults Loresheet, and a really great Malkavian-only one, which could be turned into one chilling chronicle, I'd be eager to play.
All in all, a fantastic book, with some really funny in-jokes about the lore, fantastic characters to introduce into your chronicles, and once again, a big-ass proof that OPP just knows what VTM is about, and for that, I can only thank them with this review.
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