The advertisement snagged me, folded and creased, looking like the back cover of an old magazine - Heavy Metal or Epic Illustrated. In the foreground a sword buried blade down in skulls and loot, the background all melting cliffs and 70s style psychedelic fantasy-trope shapes twisting away. Over and beneath the image, the words - the font is phenominal, fitting in perfect - stating technology as a thing of the past, and dark magic introducing itself into the world. I need to check this bad boy out.
My first search took me to Gavriel Quiroga's Facebook site devoted to the game, and I see the gamebook's cover for the first time - Wow! I am immediately reminded of the thick linework of some of my favorite artists like Mignola or Sam Hiti, equally mysterious but rendered dark and grim. So many connections click through my head in its own inspirational web of logic: Frazetta, Fire and Ice, old 60s and 70s fantasy paperback art, god I love that font! post-apokalyptic, Den, 2000AD, old creepy ghost comics my uncle used to let me read, the hits just keep coming. Then I read blurb beneath, promising me a world the likes of which we've seen in the Heavy Metal magazine and film - oh yeah, I'm hooked.
Long story short, I have the game. I Love it. Throughout the book, the art is a perfect fit for this forbidding and fierce setting - some pieces pulling you in so thoroughly that I swear you can hear music, bellowing, the crunch of boots and clink of chains. Every Single Page has been thought out and placed purposely. I know I've read others say the same thing, but this book is a masterwork in itself. The gameplay is fast and loose and easy, lending itself both to heavy roleplay/storytelling or easy adaptation into a GMs own setting if preferred. You can easily open this book anywhere and start reading; every page pulls you in through the art, graphic design, and Quiroga's inspired writing. The setting has so much feeling! Each region is discussed, with additional appropriate (and Fun) encounter charts to roll on that really do a lot of the heavy work in delivering that feeling of the different regions. The specifics that set this game apart from all others are exceptional, from the awesome Aether-effect charts you roll on every few days, to the mutations and artifacts and demon-bound items; and underpinning it all, the history - this ain't just any old post-apokalyptic world. (I Love the use of Eloi/Morlock future-mythology!) The whole twisted, brutal, mysterious, somehow hopeless world is the very definition of fantastic.
I'm married, work full-time, and am a father of four. I'm an incredibly busy individual. When I get off work, I have very little personal time, and that time I like to spend watching movies with my family, reading, playing games on Steam, board gaming or role-playing. Lots to choose from in that list - each one offering a multitude of choices, and I have very little chance to do any. I choose Warpland.
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