I have read through Junkyard Blues but have not played it with my group. We play a different sci-fi system, but most of the ideas here are easily transfurable. While I do plan to run this later for my group, I have some major reservations about this scenario that prevent me from giving a recommendation.
The Ugly: This scenario should come with the warning, contains child sex trafficking. If you intend to run this as written, you will roll play parents pimping out their daughter to the players. This is one of the 'moral dilemmas' that the game presents to the players. (I have noticed that many authors will use child abuse to make their game 'gritty'. My recommendation, don't. It takes a talented and experienced writer with first hand knowledge of child abuse to make it work, and only such an author should make the attempt. There are plenty of other options to make your game gritty.) Over all, I find the moral dilemmas shallow at best, railroady at worst. Honestly, I don't think this game needs pre-written moral dilemmas, as the setting naturally generates moral questions for the players to answer. Let your players generate and answer their own questions without trying to shoe-horn in your own.
The Good: Lots of content! Awesome value! Over 80 pages of setting, NPCs, problems, maps and ship layouts. Junkyard Blues would make an awesome hex crawl, if one was included. I plan to make one for my players before crash landing them here! I like the NPC portrates and the art helps set the atmosphere.
Final Verdict: A cautionary recommendation. Know what you and your players are comfortable with before diving straight into this scenario. If you want to run this scenario, think about what tone you want for your game, and adjust accordingly.
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