This is a short (magazine article length) work detailing a handful of new rituals for 5E, as well as a new rule allowing non-ritualists to attempt ritual spells, complete with a random table of all the terrible things that can happen to those without the skill to control such complex arcane workings.
The layout is simple, clean, and professionally done, and the writing is well-organized and thoughtful. The rituals presented are not the type to see everyday use--they tend to be of specialized use. For example, Exorcism isn't commonly needed by adventurers, but the quest to find and perform the ritual could certainly be the focus of a session. As such, this title works best when viewed as a collection of story seeds and suggestions to add flavor to a fantasy world.
Yes, this is only a few pages long, but that seems to be the publisher's intent: shorter works designed to provide some fuel for inspiration. You should certainly consider it if that's the sort of thing you're looking for.
Full disclosure: I am acquainted with the author, although we have no professional connection.
Rating: [5 of 5 Stars!] |