The return of Warhammer Fantasy Roleplaying Game to the hobby is something that I welcomed with a cheer, and I’m glad that Cubicle 7 did a fantastic job at bringing back the game. Not only did they restore the black comedy gold of the setting, but also introduced some mechanical streamlining that made it work better overall.
Sure there are some old mainstays, such as the incredible number of tables, but that’s part of the experience. Warhammer Fantasy always played well with people who enjoyed all sorts of risk-taking, and both good and bad things happen to player characters all the time.
Art and Layout
The art of the book is nothing less than stunning, and the layout is clean and readable without losing the feel of the game. Cubicle 7 has always excelled in this aspect, and they continue their winning streak here.
Language and Mechanics
The rules are on the middle to high range of mechanical difficulty, and will require a test game or two to really get into, but every rule here has a place. There are no odd mechanics that don’t reinforce the feel of the setting, and that’s something that I find very admirable.
Extra credit for having a book that knows how to best use language to push for the feel of a setting, then shifting to provide clarity in mechanics.
If you’re a fan of fantasy RPGs, you owe it to yourself to have this in your collection. The world and mechanics of Warhammer Fantasy RPG has a unique fingerprint in terms of both rules, setting and even feel that makes it stand out in the most crowded of fantasy worlds.
There’s a reason it’s lasted this long, and in the hands of Cubicle 7, this might be the best edition yet.
[5 of 5 Stars!]