A most impressive addition to the core rulebooks for the 'new' WOD, even though it represents perhaps more of a departure from the classic Werewolf lore than, say, Vampire does. This is largely mandated by the nature of werewolf lore - as the book itself takes pains to bring forward, 'werewolf as ravening beast' does not make for the best of roleplaying experiences. Much is also added into the mythos with regard to the spirit world, but it never feels forced or tacked on. Instead, the additions feel organic and well considered in the context of the overall approach. If you have played any of the other new lines, much here will be familiar (mechanically) and the learning curve, for the most part, is not excessively steep. White Wolf also meets its usual high standards with regard to art, layout and quality of writing. A solid entry in the line, if perhaps not quite so striking as some of the other basic books.
[4 of 5 Stars!]