Easy and fun rules with good mechanisms. Love that the combat uses zones. Factions/archetypes that lore-wise have special equipment and mechanics are well represented (kharadron overlords got some cool things that is just for them, as an example). Well organized pdf/book. Great community on discord. My only wish is that the character sheet would mark what attribute each skill uses, or be put in a layout of skills being sub-sections under each attribute-section. And maybe it's just me but I would like to see more social encouter skills like "charm" and "leadership" for those situations where you want to get a dialog started with good and honest intentions with a NPC that is not interested or hard to earn trust from. "Guile" and "entertain" does not always fit those scenarios.. At least when you've been taught by so many other rpg-systems that "guile" is for deceiving, lying, and convincing in a cunning manner.
[5 of 5 Stars!]