This game covers a rare time period in RPGs, and does it with style. The style of the book screams Renaissance and the Alchemy and Witchcraft seem like they could have come from a period text. It has the perfect level of crunch for me being in the D100 line, which is mid-level. It comes with a wide array of careers and skills and is designed to cover a wide range of the Renaissance era. Which items or careers are applicable for a particular time frame is vague, so if a GM wants more historical accurcy, there's a little research invovled. But the rules are written well enough that such details (especially if you have magic!) probably aren't important.
This is probably my favorite incarnation of the D100 ruleset and they've also published Viking era and Revolutionary War material--and much more--using this system.
Rating: [5 of 5 Stars!] |