This was the OSR ruleset that clicked for me, and will facilitate my table's conversion from D&D 5E to running things more OSR style. As a DM I can now easily port almost anything and any adventure/module into my setting with minimal fiddling and the emergent character creation rewards creativity in a way I haven't seen before. Combat is fast while remaining tactical and as a GM/referree, I'm more empowered to say YES to player character concepts rather than steering them towards a concept that's more viable. I look foward to seeing what my table does with their new freedom.
Rating: [5 of 5 Stars!] |