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Werewolf: The Forsaken
Publisher: White Wolf
by Paul H. D. B. [Verified Purchaser] Date Added: 11/05/2013 15:58:43

Werewolf The Apocalypse was a complex RPG that was of the innovator of all that came after it. Every entity, from the Vampire to the faery owe their existence to the ideas that were put to paper back in 1992. The Forsaken is a similar, yet different animal. The concepts of the genre are more or less the same, but they are more condensed. The auspices, fetishes, totems, tribes and packs have survived the transition into this remake very well, while doing away with the breeds, the lost tribes changing breeds and reducing the overall number of tribes, to make the diversity of the werewolves in this universe less prolific and more to the point. The style of writing is as potent as the one used in the predecessor's and for people who want less to assimilate and more straightforward material, Werewolf the Forsaken is ideal.

In terms of content, the Tribes of the Moon can be considered an off-shoot of the Garou Nation. They are less prolific in their organization, but fascinating in their mindsets. Warriors, reformists, territorial guardians, domineering alphas, students of metaphysics, the Uratha have as much to offer as their Garou counterparts. I see the Forsaken line to be something of a case study in the various ways an RPG can be reinvented.

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Werewolf: The Forsaken
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