I absolutely love this setting book for Savage Worlds. I only have 2 small problems with it: the book's size is a bit big for me and the bestiary has very few new monsters - but it gives you an easy way to create Golemoid creatures and Nocturnals, so it's not that big of a problem. What I love about this book the most is the many options it gives you. You can choose from 11 races: Dwarves, Elves, Faerkin (goat-fae-gnomes), Ferrans (humanoid animals, with different sub-races), Goreaux (goblins), Half-Elves, Humans, Jurak (orcs), Rapacians (reptilian humanoids), Echoes (shapeshifters), Ilithix Exiles (bug people). You can choose from some new background edges: Fallen (a "curse" that comes with powers), Golemoid (part machine), Thaumaturge (call upon legendary spirits to help you). You have several types of magic-users you can play as: Cleric, Entomancer (bug-specialized driud), Mechamage (golemancer), Seer, Steamwright, Thunder Scout (vehicle mage), Wizard. There are some new spells, there are new items (weapons, armor, alchemical items, poisons, magic items) and vehicles. There are Manite Implants which are like the steampunk version of cyberware. This book also has detailed information on Aden's landscape, its different nations, which are quite diverse. All in all, it gives so many options to choose from that this was a must have for me; after reading through the PDF, I just had to order the physical copy. I read that hardcover is really good quality, but softcover is good quality too.
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