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The Veil: Cyberpunk Roleplaying Powered by the Apocalypse
 
$14.95
Average Rating:4.6 / 5
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The Veil: Cyberpunk Roleplaying Powered by the Apocalypse
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The Veil: Cyberpunk Roleplaying Powered by the Apocalypse
Publisher: Samjoko Publishing
by Ivan R. [Verified Purchaser]
Date Added: 05/13/2020 16:04:21

MCing this game has been mind bending in all the good ways. My group and I like the theme but the playbooks all have this way to change the archetipes and expectations in subtle but significant ways. I love it

On the bad side: There are some style erros, in some moves when taking +1 forward after answering questions it won't say "on affirmative" (like in the emproium move) and sometimes it will; sometimes a thing is named something and then it will be referenced a little differently after. "Humanity" is both a playbook asset and a kind of harm, so you need to familiarize with the playbooks to sort it off. And I'm sure there's a title missing named "The Ultimate Question"

Even with those things, which did took me out of the text a few times. The game experience itself is amazing. I fully recomend this game



Rating:
[5 of 5 Stars!]
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The Veil: Cyberpunk Roleplaying Powered by the Apocalypse
Publisher: Samjoko Publishing
by Nathan L. [Verified Purchaser]
Date Added: 04/07/2020 23:52:57

Most of my friends come from D&D, Pathfinder, Shadowrun 5 backgrounds - they're use to very crunchy systems. We completed Session 0 last week and just finished our first session. Their feedback (1) the character options are amazing, (2) I've never felt like I've had so much agency in a game, (3) I'm not ready to stop playing- I need to find out more.

The Veil is just simply amazing. The rules empower you to tell some amazing cyberpunk stories with really interesting protagonist characters (no more generic 'hacker', 'driver', 'face'....).

Seriously, buy your copy right now!! I wish I discovered this game sooner.



Rating:
[5 of 5 Stars!]
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The Veil: Cyberpunk Roleplaying Powered by the Apocalypse
Publisher: Samjoko Publishing
by Joao S. [Verified Purchaser]
Date Added: 12/04/2017 07:05:06

The Veil is a Powered By The Apocalypse (PbTA) role playing game where the emphasis is put on the emotions the playing characters are experiencing when acting to respond to the fiction. Characteristic of the PbTA games, in the Veil there are no preset adventure modules or pre-planned encounters and we play to find out based on the tools available for the Master of Cerimonies (PbTA for GM) and the players. Gameplay works more like a conversation rather than with turn-based rounds and the game engine kicks in when an action required by the player triggers moves either general to all player types or specific to a given character playbook. The MC never rolls dice and gets to intervene in very specific terms when the fiction demands it or when players roll a partial success or a fail.

What most impressed me about this game is the myriad of possibilities that the character playbooks deliver in terms of the existential and societal questions you can enquire. More than a set of cyberpunk heists to retrieve data from evil megacorps, this game has the tools to allow players to define what makes us human and aware by giving a purpose and an agenda to each of the character types. The use of emotion states (mad, peaceful, sad, joyful, scared, powerful) instead of ability stats (hot, cool, hard, weird, sharp) is a fundamental departure from the original Apocalypse World. This allows the players to better establish the intentions and positioning of their characters in the fiction with the aid of an emotion wheel covering 72 (!) possible emotions. The MC side of things is also well covered with detailed tools and game aids to pursue the questions the fiction demands.

The writing is clear and a great effort is made to explain the ideas behind the setting. A very good addition to the MC section is the suggestion of how the MC should interact with each of the character playbooks to fully engage the player and include the input of that playbook in the fiction.

On the slightly downside, I would like to have seen a more concise and schematic procedure list for the 1st session like other PbTA games (e.g. Apocalypse World, MASHED, Night Witches). Instead, there very few details in this chapter for the MC side of things and the description of the playbooks is included in here. Given that most likely only the MC is going to read this before the 1st session, more pointers to how to setup and carry out a successful 1st session should be in here and the playbook description elsewhere. Contrary to most opinions I've seen elsewhere, I find the art in the book sightly off putting. Although the visual artist has a good grip on colour technique and succeeds in setting the dark urban mood, the drawing of the human figure is not up to overall good standard of the book, with the characters portrayed in stiff poses and with clear errors of perspective and proportionality in human figure drawing.

The take home message: this is a great game for a mature audience interested in switching between fast-paced action and interpersonal and introspective existential questioning in a future probable where cybernetics and AI can deeply change how we perceive the world.

Movie night: Blade Runner, Ghost in the Machine, The Matrix, Mr Robot.



Rating:
[4 of 5 Stars!]
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The Veil: Cyberpunk Roleplaying Powered by the Apocalypse
Publisher: Samjoko Publishing
by felix C. [Verified Purchaser]
Date Added: 07/05/2017 20:35:04

We had our first session yesterday and I am now ready to give my two cents about this book. When I first saw that The Veil was on Kickstarter, much good feelings got into me. The Cyberpunk genre was always calling out for me, but the only option I had in my bookshelf was Shadowrun 5, a game for which I don't have all the MIT certificates required to run a few games. A new era was finally about to start.

  1. The Setting: I must say that at first, it was a little confusing because I really tought that a setting was more or so already included in the book. It must have been discussed while the campaign was running, but to be fair, I didn't really followed all the multiples threads on KS and on G+ to get the devellopements. There is a little exemple within the MC section to explain what a game based on Neuromancer's setting would like, but that's pretty much it. After the shock, I came to understand that The Veil is actually a toolbox in which me and my player could forge (or... cyberforge I guess) the exact type of cyberpunk world we wanted to explore. My players got a little confused by this aspect, but quickly got into it. It was easy to just pick elements from Blade Runner/Soldier, Ghost in the Shell, Brinks and, believe it or not, some elements from the Super Mario Bros. movie and just create a world in which everybody was comfortable to play.

  2. The playbooks: Here's what I think is the best part of this game. All playbooks from the core book (and the coming Cascade book) are openly design and/or based on classic character/thrope from the extended cyberpunk genre. When you start reading one, you immediatly get what's the jazz around it and begin having ideas about what you could do. The job the authors did creating thoses that my players really got a hard time choosing what they would play (personnaly, The Empath and the Catabolist would have been my dilemma). It brought a lot of excitement around the table and that's always a plus in my book. Where I must use one of my Hold is about how they appear in the book. Well, they do not. A chapter of the book covers in details the elements/moves of each playbooks but the only reference you can get to validate how those manifest in the book is a really small picture on which it is hard to properly read the info. Knowing that Urban Shadows kinda did the same thing and that the playbooks were are online in a separeted PDF, I did some probing and managed to get them easily.

  3. The editing Ok. I lied. I did followed a little bit the updates regarding the developpments. Samjoko Publishing had a little confusion with their printer, but to be fair, even if a few things sometime appear a little weird in the book such as having reference to pages in the book looking like an hyperlink on a web page (underlined and blue), but the rest of the job is well done. It breath, it is easy to read and even if there is to glossary at the end, the index in the begining does a great job helping people to get where is what. The book is not much flooded by illustrations, but I saw this as a choice going toward quality instead of quantity, which is always better in my opinion. To fill the blank, a clever use of citations was done which helps setting an overall tone around the cyberpunk genre.

  4. Understandability This is were my review will aquired the " messy " tag. When it comes to explain the specific concept of the playbooks, moves and such, everythhing is close to flawlessly done. There is always an exemple to put you in context and get what's the jist of the said move/playbook option. Hell, you even sometime get two examples which is always welcome! The only thing my player didn't really got and for which we had to houserule was about the Interface in the cybernetics part of the playbooks. We came to a conclusion in which it was the way you access the Veil and the Digiscape, but we may be wrong. Now, where it lacks a few good things when it come to understand how to play this (in my opinion), is when it comes to the generals. At some points, the authors seems to take for granted that the reader will have red the original Apokalypse Book. As an exemple, the Executive playbook has an option in which the board for which he or she works is also a threat of the Cult type, which does not appear in the book (but probably does in the basic Apocalypse book). Also, creating threats can be sometime a little hard and a few good exemples of threats could be welcomed for Apocalypse noobs as we are. Altough, it is far from being a deal breaker. Just take for granted that you may have to interpret a few details in order to run your game.

In conclusion, The Veil is a good book and I recommand it. It brings very good ressources to play the game the way you want. Those who have been fans of Urban Shadows should definitively have a look to The Veil since a lot of good points from it were used to write this RPG. I personnaly look foward to read Cascade since I know the authors will manage to bring to a ever better level (and who knows, perhaps get their 5 stars!). Thanks for this game and now, if you could please excuse me, I have some Giri to keep track and some threat to create for next week.



Rating:
[4 of 5 Stars!]
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The Veil: Cyberpunk Roleplaying Powered by the Apocalypse
Publisher: Samjoko Publishing
by A customer [Verified Purchaser]
Date Added: 06/02/2017 14:29:59

Great game! Takes the PBTA engine and presents an open toolbox for creating cyberpunk stories. I love that the playbooks are broad archetypes that evoke familiar cyberpunk tropes. Enough ties to fiction to provide touchstones for characters and story, but lots of freedom to, as the author says, create your own cyberpunk. The Veil uses an intriguing twist on the PBTA archetype, using emotional states for stats driving the moves. The game feels much more personal than other RPGs in the genre, much more about the characters stories in a cyberpunk world. The author has been on a number of podcasts talking about the Veil, and I recommend checking them out, his POV is fascinating, and he is eloquent in explaining the nuances of his game. I highly recommend this game for fans of cyberpunk of all flavors, as the game will support nearly every variation.

As an aside, the author has been stellar in supporting this game. On the google+ community for the Veil, he is very active, responding to questions quickly and positively. Great all around!



Rating:
[5 of 5 Stars!]
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