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The White Scorpions Assassins Guild $2.99
Average Rating:4.7 / 5
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The White Scorpions Assassins Guild
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The White Scorpions Assassins Guild
Publisher: Dungeon Masters Guild
by Simon C. [Verified Purchaser]
Date Added: 01/20/2018 04:46:22

The White Scorpions Assassins Guild details a good-oriented vigilante assassins organisation.

This product works well on three levels:

  1. It provides an interesting organisation, a PC Background and related roleplaying hooks for PCs playing a rogue with the assassin archetype.
  2. It provides engaging NPCs, detailed organisational background and related mechanics if a DM simply wanted to introduce this organisation into their campaign setting unrelated to using it for a PC.
  3. It provides adventure hooks and useful advice for attempting to integrate a PC assassin with the rest of a standard adventuring party; always a challenge, as highlighted by the author in the advice.

Despite being ostensibly based in the Forgotten Realms the organisation could easily be used in most standard fantasy campaign settings with minor tweaks. It is engagingly written, though could have used a final editing run as there are a number of minor grammatical errors that were missed. Bookmarks, though not essential for a product of this size, would have been a 'nice to have'. A further supplement detailing the HQ of the guild or a mini-adventure for a solo one-shot assassination for a PC assassin might be an interesting follow-up.

Overall, an excellent product that sparked ideas for me for my own campaign setting and provided useful material for integrating assassins into the standard D&D adventuring tropes.



Rating:
[5 of 5 Stars!]
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The White Scorpions Assassins Guild
Publisher: Dungeon Masters Guild
by Chris K. [Verified Purchaser]
Date Added: 11/22/2017 15:36:05

A well made faction with a really good idea. I have my doubts about the background as a character option. Full review here.



Rating:
[3 of 5 Stars!]
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Creator Reply:
Hi Chris, fitting an Assassin who is an active member of a guild into any adventuring party is problematic story wise (unless they are retired... which is a bit boring). I have offered some ideas and solutions, but as you mention in your full review Assassins make better NPCs than PCs. However my solutions give some viable options. I must say I think your point about layout and editing is far wide of the mark. It's formatted exactly as a WoTC product and was proofread by two native speaking English gamers. My day job is an editor btw :-) Regarding difficulty for the passing the initiation ceremony you are focused on averages. On average people will pass, which is the intention. Killing PCs by chance is not much fun. I'm glad you liked the other parts of this product and the lore around the White Scorpions. Cheers for now...
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