The White Scorpions Assassins Guild details a good-oriented vigilante assassins organisation.
This product works well on three levels:
- It provides an interesting organisation, a PC Background and related roleplaying hooks for PCs playing a rogue with the assassin archetype.
- It provides engaging NPCs, detailed organisational background and related mechanics if a DM simply wanted to introduce this organisation into their campaign setting unrelated to using it for a PC.
- It provides adventure hooks and useful advice for attempting to integrate a PC assassin with the rest of a standard adventuring party; always a challenge, as highlighted by the author in the advice.
Despite being ostensibly based in the Forgotten Realms the organisation could easily be used in most standard fantasy campaign settings with minor tweaks. It is engagingly written, though could have used a final editing run as there are a number of minor grammatical errors that were missed. Bookmarks, though not essential for a product of this size, would have been a 'nice to have'. A further supplement detailing the HQ of the guild or a mini-adventure for a solo one-shot assassination for a PC assassin might be an interesting follow-up.
Overall, an excellent product that sparked ideas for me for my own campaign setting and provided useful material for integrating assassins into the standard D&D adventuring tropes.
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