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Temple Quarter: A City Quarters Sourcebook

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Average Rating:4.4 / 5
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Temple Quarter: A City Quarters Sourcebook
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Temple Quarter: A City Quarters Sourcebook
Publisher: The Game Mechanics
by Malcolm M. [Verified Purchaser]
Date Added: 04/02/2008 18:23:09

A top-quality product with one significant flaw.

Temple Quarter: A City Quarters Sourcebook is well-made, with good art, layout, and maps -- the same as every other recent Game Mechanics game product I've seen. WotC game designer JD Wiker does the writing here, and his professional skill definitely shows through.

The biggest problem I had with the product? I didn't realize when I bought it that this "sourcebook" is more accurately a setting book. You're buying a specific Temple Quarter, with specific fantasy deities, that are all part of a specific fantasy city -- the city of Liberty. Even the major maps are pre-marked as "Liberty".

Certainly, an ambitious GM could tinker with the content to make it mesh more with his or her home campaign -- but this would be rather like genericizing Greyhawk, Ptolus, Waterdeep, Freeport, or Stormreach content. If you strip out these deities, and the temple story-elements which surround them, you're also stripping out a lot of the unique content that you paid money for ...

So, it's an excellent product, but the product title can be a bit misleading. This is not so much a general-use sourcebook for your fantasy cities; rather, it's a close-up view of the Temple Quarter of an existing fantasy city named Liberty.

All in all, a good product, provided you know in advance what you're actually buying.



Rating:
[4 of 5 Stars!]
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Temple Quarter: A City Quarters Sourcebook
Publisher: The Game Mechanics
by Jim C. [Verified Purchaser]
Date Added: 09/17/2005 00:00:00

An excellent source of detailed and interrelated temples, personalities and political networks within a city that could fit into many campaigns. It illustrates well that the position and influence of a religion within any setting may depend just as much on the worldly alliances and decisions of its supporters as the doctrines of the faith. Special divine effects and magical sites are well represented too. Many of the faiths have ties to or enemies in the companion product, Thieves' Quarter.

The pantheon is unique but should pose no great problems in relating most of the deities to any given setting, with the notable exception of the ruling deity, Lod, who may prove troublesome to find an exact equivalent for in the major D&D settings.<br><br><b>QUALITY</b>: Very Good<br><br><b>VALUE</b>: Satisfied<br>



Rating:
[4 of 5 Stars!]
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Temple Quarter: A City Quarters Sourcebook
Publisher: The Game Mechanics
by Gregory B S. [Verified Purchaser]
Date Added: 03/25/2005 00:00:00

Buy It!

The book is designed to be dissected and ripped off wholesale and inserted into your game. This book rocks!<br><br><b>LIKED</b>: The color maps by Christopher West are great! I plan to use them when I buy the Print-version from the Game Mechanics. The Print-version of Thieve's Quarter had b/w maps and that PDF made a great compliment to it.<br><br><b>DISLIKED</b>: Nothing. It's all good!<br><br><b>QUALITY</b>: Excellent<br><br><b>VALUE</b>: Very Satisfied<br>



Rating:
[5 of 5 Stars!]
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