A top-quality product with one significant flaw.
Temple Quarter: A City Quarters Sourcebook is well-made, with good art, layout, and maps -- the same as every other recent Game Mechanics game product I've seen. WotC game designer JD Wiker does the writing here, and his professional skill definitely shows through.
The biggest problem I had with the product? I didn't realize when I bought it that this "sourcebook" is more accurately a setting book. You're buying a specific Temple Quarter, with specific fantasy deities, that are all part of a specific fantasy city -- the city of Liberty. Even the major maps are pre-marked as "Liberty".
Certainly, an ambitious GM could tinker with the content to make it mesh more with his or her home campaign -- but this would be rather like genericizing Greyhawk, Ptolus, Waterdeep, Freeport, or Stormreach content. If you strip out these deities, and the temple story-elements which surround them, you're also stripping out a lot of the unique content that you paid money for ...
So, it's an excellent product, but the product title can be a bit misleading. This is not so much a general-use sourcebook for your fantasy cities; rather, it's a close-up view of the Temple Quarter of an existing fantasy city named Liberty.
All in all, a good product, provided you know in advance what you're actually buying.
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