I found Galders to be a helpful, inspiring, and creative book perfect for gamers looking to add new flaire, mechanics, or enviroments to their games. Many of the new rules, conditions, and mechanics are a wonder to flip through, fun, and add a unique feel to characters or campaigns. I personally enjoy the alchemy, poison extracting, and condition rules the best. while some weren't perfectly balanced, and some seem a bit too complex for their own good, those rare occurances can usually be fixed with a little modification. While I haven't read and explored every page and rule yet, I know for a fact Galder's Gazeteer will be joining me for every 5th edition D&D game I run or play, either for the amazing DMing material, or for the new classes, variant classes, and subclasses the book has.
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